Holy Nation Expanded Plus – (More locations)

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Author: i'm high rn, fuck you

Last revision: 12 May, 2022 at 11:42 UTC

File size: 5.07 MB

On Steam Workshop

Description:
Hello friends, I am finally releasing a mod that I have been working on for a while before stopping. This is my largest mod yet, and I am quite proud of how it turned out.
It adds:

  • 2 Cities
  • 2 Towns
  • 4 New Holy Farms (3 in Okran’s Pride,1 in Okran’s Valley)
  • 1 Military Checkpoint + 4 minor checkpoints in Rebirth
  • 1 Military Base
  • 1 Military Academy
  • 2 Holy Mines

This mod’s purpose is to populate the Holy Nation a bit more.

It is weird how there are only 6 farms in the base game and they only cultivate certain crops. I added a bunch of farms that grow some other crops too, like cotton, and one for hemp.

The 2 cities are "Watermouth", which is near Wend, just below Blister Hill, and "Okran’s Hammer".

Watermouth is supposed to be a larger agricultural city where alcohol is brewed, due to the brewery there.
Okran’s Hammer is where most of the armours and weapons that the Holy Nation uses is produced. It is led by High Inquisitor Talus.

The 2 smaller towns are "Bit" and "Sands". Bit is in Okran’s Pride, Sands is in Okran’s Valley.
Their purpose is that they are larger settlements.

I added a military base to Okran’s Valley, to make it more secure.
There is a checkpoint between Okran’s Pride and Valley,
There are also minor checkpoints by the main exits of Rebirth. It does not make sense that Rebirth is easy to escape from, so these will make it even harder.

Lastly, I added the Holy Academy of Okran, my personal favourite addition.

Have you wondered where the Holy Nation trains its Holy Servants?
Well they train them here. They have fixed schedules and will use the mannequins to train. It is led by High Inquisitor Naster.

Currently, this mod has no proper overrides. By that, I mean that all new settlements and farms will be destroyed. I have no interest on working on them right now, but I will come back to it.
Also, I’m looking for screenshots of what Trader’s Guild overrides look like for the farms. This will help me make sure I keep everything lore-friendly and seamlessly fit in the game. Send them to me on Discord if you can.
Here’s my Discord: Entoco#4157

Also don’t forget to send me any feedback and bugs! I really like hearing from you!

Support me on Paypal[www.paypal.com]

PS. Forgive my inability to make proper thumbnails.