Amy (Legacy)
Amy Rose joins the fight with the power of many tools: boxing gloves, a suprise bomb, cards, her love for a certain hedgehog, and her trusty hammer.
THIS IS THE OLDER VERSION OF AMY ROSE SIMPLY UPLOADED FOR ARCHIVAL PURPOSES, TO DOWNLOAD THE CURRENT AMY HERE IS THE LINK TO THAT:
https://steamcommunity.com/sharedfiles/filedetails/?id=2979347370
<<<Moveset>>>
Gimmick: Rose Meter
Dealing damage and getting hit will fill up a pink meter that when filled up allows Amy’s Down Special to become a shield of hearts she can then use to deal poison damage during the timer it’s out.
[Specials]
Neutral Special: Present Bomb
Amy drops a bomb that can detonate on command or be killed early off-stage/timer running out.
Forward Special: Tarot Card Throw
Amy will charge up a powerful tarot card that either uncharged is a reverse knockback small projectile, but when charged is a multi-hit explosive card. Performing this move in the air will cause the card to go in a down-forward direction.
Down Special (Meterless): Accident!
Amy will trip and fall, this move helps signify that the meter is not at full power. It can be jumped out of or end early if fall from too great a heigh.
Down Special (Full Meter): Lover’s Blessing
Amy’s love is used as a weapon in form of two spinning hearts that circle her for a certain period of time. It can be canceled or ended with two projectiles on both sides.
Up Special (Ground): Charged Spin
Amy can charge a quick hammer spin that deals devastating damage.
Up Special (Air): Hammer Spin
Amy will deal multiple hits in the air as she is propelled upwards using her Hammer.
[Normals]
Jab: Boxing Glove Combo
A 3-hit combo using her boxing gloves.
Forward Tilt: Hammer Whack
A basic whack that if used well can result in an early spike.
Down Tilt: Butt Bounce
Amy will thrust forward using her behind as a hitbox.
Up Tilt: Hammer Twirl
Amy will spin her hammer upwards for multiple hits of damage.
Dash Attack: Hammer Jump
Amy will jump upwards quickly which can then be followed up immediately with another action.
[Strongs]
Forward Strong: Boxing Glove Thrust
Amy will charge forward with one boxing glove on at a great chargeable speed.
Down Strong: Giant Hammer
Amy will pull out a giant hammer that creates a shockwave to deal damage on box sides of her.
Up Strong: Hammer Swipe
Amy will swing her hammer upwards which can be canceled out of on hit as well as automatically jump upwards if up or jump is held before the attack is released.
[Aerials]
Neutral Air: Hammer Flip
Amy will use her hammer to perform a quick spin, will bounce upwards if a hit lands.
Forward Air: Upward Swing
Amy will swing her hammer forwards for a disjointed attack.
Back Air: Backward Swing
Amy will turn around and swing her hammer to enemies behind her.
Down Air: Hammer Slam
Amy will swing her hammer downwards which can be used to spike if used well.
Up Air: Aerial Hammer Twirl
Amy will twirl her hammer upwards for multiple hits in the air.