The Epic Tale of Gansass (Semi-Total-Conversion Mod)

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Author: Flunkle Doidhian

Last revision: 19 Dec, 2023 at 16:39 UTC

File size: 2.15 GB

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Description:

After nearly 7 years, the remaster of The Binding of Gansass, ( https://steamcommunity.com/sharedfiles/filedetails/?id=892579450 ) is finally out. In it’s current state it changes enemy sprites, item sprites, music, rooms, nearly every single boss fight, enemy health and speed values, every floor(except for home) and more. The original mod was made before afterbirth plus or modding tools, so I tried to sort-of recapture that, by still doing weird ♥♥♥♥ with the games engine, however choosing to use only non-lua tools.

It initially started as meme / joke mod that I had forgot about however, earlier this November, now being an actual animator. I chose to go back and play around with isaac via this mod. The fact I started this in 2016 is sometimes quite evident with some of the old meme and low effort sprites still being left in. One of the main reasons I chose to finally port this mod, is due the fact that – I really loved the originals gameplay flow changes, wherin that it gives the player a lot of items – but is then difficult with it’s enemies and bosses- to balance it out. Some runs will be really easy, some will be unfair. However the sheer chaos of the builds you can create will hopefully have you going back for more. Keep in mind the mod is still 40% a joke mod, so don’t get too upset or take things too seriously.

List of known bugs
-Crashing when changing floors, – that too it even happens even with the Depths equivalent or Scarred Womb equivalent which strangely both are the only two floors with the original tileset. The only current fix is to – leave the run and renter it inorder to circumvent this and save it before entering the hatch and finding an alternative path
-Lag when entering rooms on weaker machines
-Leeches have visual bug
-Dingas have a visual bug
-Not a bug but the Homepath is incomplete / almost default
-Bug relating to key blocks wherein they can be opened, but their collision remains until the room is re-entered