Falaise Pocket. Moving Inland.

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Author: tAnK_SkULL

Last revision: 23 Dec, 2023 at 09:14 UTC

File size: 56.56 MB

On Steam Workshop

Description:

Please rate and favourite my work thanks..
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To play this mod then you must have the latest Liberation dlc and also subscribing to the Contact Mod GOH (optional) as seen in the required items panel on the right of your screen. Contact mod GOH is optional as a lot of the map build itself is base game. Without Contact Mod GOH activated then environmental models like telephone boxes, post boxes (mail) bins, vehicles etc that come from the Contact MOd won’t be seen but now stock game covers this as part of the Liberation Update including some civilian vehicles. Maybe in time I will stop using Contact mod altogether and keep it default?
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Here is a single player mission (still under construction) that I have put together using the Falaise Pocket single map. I built around the town and adding in my own ideas. Its very working in progress as there is still quite a bit of work to do and add but its very playable. There is 6 mission objectives to take with a victory message at the end. The German Tiger tank (one of the objectives) well, it can take a good few hits even by tnt to actually blow. When the completed mission objective text is not seen on screen doesn’t mean objective script is broke, it just means that you have to really hit that German Tiger tank very hard to get it to be completely destroyed, so then the completed objective message appears on screen. More objectives will be added over time. Also Falaise Pocket will continue to be updated working on both map build (mainly town environment) and adding more to mission design. So I am open to any ideas down below in the comments section.
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In game you have waves of Americans spawning in every 100secs delay. There is 8 ally waves in all. When you use reinforcements sniper tab then straight after each use then a countdown of 4mins or 240secs delay will begin until the sniper tab can be used again. Same countdown for Browning machine gun reinforcement tab. There is no countdown for medics tab. When you start the game you start out with 6000points to spend. Each reinforcement tab (3 tabs) ie: snipers/medics/browning machine gun costs 450points each.
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Also you will have to take out all German machine guns as they are scripted to be boarded again when left empty by German Ai that have been knocked off them. You can also repair broken German vehicles and operate them to. I will be adding in ally armour at a later time as the story line build progresses.
Anyway as the game gradually gets on way then each wave of allies will be seen gathering near north end of minimap. More screenshots & details will follow soon. Cheers & Enjoy.
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Heres my other work:
https://steamcommunity.com/profiles/76561198084153717/myworkshopfiles/

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Call to Arms - Gates of Hell: Liberation
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