Adopt Local Culture

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Author: Zamensis

Last revision: 24 Dec, 2023 at 10:23 UTC

File size: 613.38 KB

On Steam Workshop

Description:

Adds a decision that lets you convert your country to another culture (like religion).

For Imperator 2.0.*.
Should be compatible with everything.

The decision becomes available if:

  • A Native Majority (see below) is integrated.
  • You have below 60 Stability.
  • Your ruler matches a number of criteria (see picture).
  • Note: These conditions are not necessarily definitive, feel free to comment.

A Native Majority is a culture other than your primary culture, that represents at least 50% of the population in the capital area, capital region or whole country.

Upon taking the decision, both your country and ruler convert to the new culture.
The most loyal characters of the former primary culture have a chance to convert as well.

Aftermath:
Your country receives the Local Culture Adopted debuff for 10 years.
While it is active, loyal characters of the former primary culture have a chance of adopting the new culture. Make sure to keep your stability, legitimacy and popularity high, however, or your ruler might be challenged by a pretender of either the former or newer primary culture. If a pretender arises, you may accept their conditions… or fight them in a civil war.

Notes:
· The decision is available to the player only.
· Republics are not eligible. Somehow it wouldn’t feel right.

While this mod "should be compatible with everything", Imperator and other mods were developed under the assumption that you would generally not be able to change your culture.
It’s probable that some culture-related missions or events won’t be available, or develop in a weird or unintended way. Please use this mod at your own risk.

My other mods: