Rising Kingdoms Overhaul (ALPHA)

If you liked this item, please rate it up on Steam Workshop page.

Author: BunnieMoment

Last revision: 24 Dec, 2023 at 00:10 UTC

File size: 1.58 MB

On Steam Workshop

Description:
Full Change List [docs.google.com]

This mod is in alpha, please leave feedback in the comments below. Also please upvote/downvote so I know what the general consensus is regarding these new changes.

Description

This mod aims to overhaul the entire game, both campaign and battles, to offer a much more in depth and strategic gameplay experience. It also aims to correct some lore-unfriendly aspects of the game to bring it as close to lore as possible. Basically if you know of DEI for Rome 2 then you know what this mod is eventually aiming for.

Battles

The battles have been heavily adjusted to offer a much more methodical approach to combat. Morale and fatigue have been altered to be more realistic and to offer more strategic opportunity. Battles are now much longer allowing time to bring your tactics to fruition. Timing and placement is key to winning the battle.

Campaign

Currently the mod is in alpha, so only 3 factions have been adjusted in campaign, those being the High Elves, the Bretonnians, and the Dwarfs. Currently those 3 factions have only received minor overhauls, mainly being building changes. The thing I need most is feedback and help finding bugs. Public order has become much more difficult to maintain and growth has been made much slower to make expansion more difficult. It will now take time and thought to build your empire. The dwarfs have also learned from their cousins and have gotten a new resource, raw materials. Balance your income and spending of raw materials to make your economy stronger and your buildings cheaper.

Credits

Big thank you to the Modding Den discord for all the help with bug fixing and learning.