SSL Kyanta

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Author: Kzinssie

Last revision: 19 Jul, 2022 at 17:56 UTC

File size: 624.64 KB

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Description:

Hailing from Ultra Fight Da! Kyanta 2, Kyanta joins the battle as a blindingly fast glass cannon! They have incredible movement and oppressive neutral, but be careful – with their incredibly low survivability, you’ll need to use their great tools well to avoid a humiliating defeat in seconds.

This character is finished and playable, but may need further balancing. Player discretion is advised.

Jab/Nair – Kyantarouhou – A basic, slow-moving projectile, useful for zoning. Aerial version makes you do an aerial shorthop, and the projectile travels diagonally and passes through walls and floors.
Ftilt – Standing Heavy – A basic but fast kick that hits twice.
Dtilt – Crouching Heavy – A sliding kick that moves quickly and has a low enough hitbox to low-profile some projectiles.
Utilt/Uair – Pom Upper – A powerful, invincible uppercut that hits three times. First hit does the most damage, third hit launches and is arguably Kyanta’s best kill move.
Fair/Bair – Janky Tatsu – A spinning kick that hits up to 4 times. When used, it increases your current vertical momentum, be it up or down. Use right after a jump to launch into the air, or on the way down to make a surprise descent and follow up with the move’s low landing lag. Back air also reverses horizontal momentum while turning around, causing Kyanta to turn on a dime!
Dair – Jumping Heavy – A powerful, fast spike that makes you do an aerial shorthop when used. Sends straight down, so only effective at killing when offstage – with Kyanta’s high gravity, be careful!