Alternate Movement

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Author: Diogo Leblon

Last revision: 14 Sep, 2021 at 23:13 UTC

File size: 23.55 KB

On Steam Workshop

Description:

What the hell is this?

Alternate Movement is a mod, which came as a spin-off of the Arcane Reliquary mod, that disables your jetpack, but adds the following abilities:
Double jumping – you can now double jump, to use this ability, simply press the jump key when mid-air;
Wall climb – you can now climb walls by pressing the jump key while moving towards a wall (this ability will trigger if you are very close to a verticalized structure), this will give you a small upwards momentum (if you time it correctly, the momentum gained will be increased);
Stomp – you now deal damage to enemies if you stomp them, to use this ability, simply fall on an enemy’s head.

By enabling this mod, you’ll also lose your ability to swim on liquids, so mind where you land after jumping, otherwise you’ll need to rely on the double jumping and wall climbing abilities to get out of a deep body of liquid.

Incompatibilities

The following list of mods might produce conflicts if enabled together with this mod:
– Arcane Reliquary
– Magic Warfare
These mods include similar mechanics, so having them all enabled might lead to weird behaviors, so mind that before combining them in your load order.

Special synergies

– If you get the Faster Levitation perk, you gain 3 additional mid-air jumps, allowing you a total of 4 before you fall.
– If you have the Levitation Trail perk, whenever you double jump, a circular trail of damaging particles is left in place.
– When you get the Never Skip Leg Day perk, your stomp damage is multiplied by 15.