XRepairsInOne
All My Repair Mods In One (with configs). This mod is for pure "BepInEx", but also works with "StationersMods" (empty "bepinex" file has been added in the "About" folder)
If you don’t have "StationeersMods", please read the "BepInEx Installation Instructions" below.
All patches enable/disable in config file "XRepairsInOne.cfg" – in "config" directory next to "plugins" directory inside "BepInEx".
(you need to run the game with the mod once to create the configuration file!)
Set "true" for patches to be enabled or "false" for patches to be disabled. Default all patches enabled.
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EnableHTMLTags:
Enable HTML tags in names devices (return disabled feature!)
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IncidentsOn:
Restored the ability to cause incidents. For this, the "incident" command has been added to the console.
(Incidents built into the game were removed by the developers in the "The Rocket Update"! If you want, you can take them from the previous version of the game and make a mod that includes these incidents.)
(Now incidents with old "structures" broken – maybe need repair structures!)
Arguments:
"list" – a list of incidents with an index in the list and the existing "name of the incident".
"start" – incident call – requires 2nd argument = incident index (and optional 3rd argument = number of incident retries).
Use incident index from "list" command. Another numbers use on your "fear and risk", and maybe fun! 😉
Restored load incidents from mods! (from folder "Incidents" in mod directory).
If there are errors, an exception will be output to the log and the loading of the next mod will continue.
Changed event Explode for Meteor from crossing TerrainGeneration.JustSample2D (approximate surface plane when generating a planet) to decrease the velocity of the meteorite to 4 (tracked from height 100)
(now meteorites with multiple hits deepen the craters to the bedrock)
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ScenariosOn:
Scenarios are back!
The mod reactivates the "Scenarios" button, disables the first "Quick save" after the start of the scenario (the button simply does nothing! You need to "save as" the first time! After that, and also after loading from the save, everything works as usual).
I did not fix the current problems in the implementation of the scenarios themselves (or rather, missions)!
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RealTightnessForSolarPanels: NOW DISABLED. REPAIR NEEDED
It actually calculates "real tightness" of room structures and interconnected rooms for solar panels (for a storm).
Now in game solar panels in a room with wall from frames to be damaged during a storm if the pressure in that room = the pressure in the planet’s atmosphere (+-1Pa)!(only the pressure in the room is checked!). This patch "repair" this.
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WeaponRepair:
Restored the weapon’s ability to deal damage (not tested in a multiplayer game).
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NoGapsBetweenOpenWindows:
No Gaps Between Open Windows’. By ‘theit8514’ from https://github.com/theit8514/Stationeers-InventoryTweaks
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Sourced included (folder Src).
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Changelog
v 1.0.5 Repair IncidentsOn (incidents with old "structures" broken – maybe need repair structures!). Remove DifficultyCustomWorld – not need. WeaponRepair – default disable – need check… Now mod works with "StationeersMods" (empty "bepinex" file has been added in the "About" folder)
v 1.0.4 Fix patches. Remove "NpcBugsAndChickenRepair" – now none "Bugs"(Grounder) in game 🙁 And Chicken alredy repaired.
v 1.0.3 Remove ‘ReagentReadLocaleFix’ patch. No longer needed.
v 1.0.2 Added patch ‘NoGapsBetweenOpenWindows’. By ‘theit8514’ from https://github.com/theit8514/Stationeers-InventoryTweaks
v 1.0.1 Added patches ‘NpcBugsAndChickenRepair’ and ‘WeaponRepair’.
v 1.0.0 First version. Merged all my mods "repairing" the game.
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WARNING: This mod will not work unless you install BepInEx 5.x[github.com]. Read how to install BepInEx scroll down.
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Easy way:
Install BepInEx: https://docs.bepinex.dev/articles/user_guide/installation/index.html
get dll from "’SteamLibrary’steamappsworkshopcontent5445502945613328plugins"
and place dll-file inside "’game folder’BepInExplugins" folder (‘SteamLibrary’steamappscommonStationeersBepInExplugins)
Difficult path. Once at once for all mods that are subscribed to:
- Click BepInEx 5.x[github.com]
- Download the appropriate zip file, x64 for Windows, unix for Linux/Mac.
- In Steam right click on Stationeers, hover the mouse over "Manage" then, click on "Browse Local Files".
- Copy/extract the contents of the zip folder into your Stationeers directory.
- You should end up with a BepInEx folder inside your Stationeers directory like:
- Run the game once. Then exit. This will initilize BepInEx creating some new folders.
- Navigate to the BepInEx folder in your Stationeers directory.
- You should have "plugins" and "patchers" folders inside that directory like:
- Now we have to jump through some hoops to get BepInEx to work with Steam Workshop. To tell BepInEx to look in our workshop folders we need to make a symbolic link to that folder. A symbolic link is like a advanced shortcut. You only need to do this once to get all BepInEx workshop mods to work.
- Navigate to the plugins folders inside the BepInEx folder in your Stationeers directory.
- Copy the path to the plugins folder.
- Now run the command prompt as an administrator.
- Windows: Right click on the start menu, and select "Command Prompt (Admin)"
- Mac: Click the Launchpad icon in the Dock, type Terminal in the search field, then click Terminal.
- Linux: press the Ctrl+Alt+t keys at the same time.
- Type the drive letter of the Stationeers folder, followed by a : and press enter.
- Type cd follow by a space, then paste the copied path to the plugins folder and press enter.
- Now we need to find our workshop folder for Stationeers.
- From the Stationeers folder, navigate up (the up arrow by to the left of the path) to the "common" folder, then up again to the "steamapps" folder
- In the "steamapps" folder, click the "workshop" folder, then the "content" folder, then the "544550" folder. Ex: SteamLibrarysteamappsworkshopcontent544550
- Now copy the path of the "544550" folder.
- Now we make the link.
- Windows: Back in the command prompt type mklink /D workshop " then paste the 544550 folder path, type another " and press enter.
- Linux/Mac: In the termal type ln -s "paste/path/to/544550/folder" "paste/path/to/plugins/folder"
- (optional for "patchers" folder – almost all mods work without it) Repeat steps 10 to 24 for the StationeersBepInExpatchers folder. Hint, you can press the up arrow a couple of time to repeat the mklink command.
- The end result should look something like: