Diplomacy

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Author: ughgh

Last revision: 22 Jan, 2015 at 09:12 UTC

File size: 79.08 MB

On Steam Workshop

Description:
Being updated for 1.173, see this thread for patch notes

This is Diplomacy, a set of features implemented in many other mods. A list of the base features follow – to read more and find a download mirror please see the main forum page[forums.taleworlds.com]

If the workshop isn’t working for you, kindly use the installer found in the above link, disregarding the version warnings for 1.153. If you are playing on a non-windows platform please visit the pinned thread in the discussions. If you start a game and cannot see the preview image on the splash screen, you are not playing Diplomacy. All credits go to Waihiti (the creator of this wonderful mod) & the other contributors alongside translators. Please stop asking if this you can add this mod to another mod – if some of its feature sets were already incorporated I’m sure the mod creators would’ve mentioned it.

For a list of non-technical FAQ, please visit here[forums.taleworlds.com]

How do I use the tentative updates?
Make a copy of ModulesNative and name it Diplomacy. Alternatively, Steam installs modules to Steamsteamappsworkshopcontent48700285119009 so you can use that folder instead.
Extract the files from the Dropbox link into the folder and restart the game launcher.

How do I copy over savegames from Native?
Warband’s savegame structure is 1 folder per module under DocumentsMount&Blade Warband Savegames so simply copy over savegames from Native to the Diplomacy folder (or create it if it does not exist yet). Note that currently savegames from 1.17x may not be imported correctly due to the new assets added (If you did not apply the update properly, it will give you an error about the number of scenes).

Does this work on X mod?
Each module are designed to be stand-alone, meaning most of the time you cannot directly combine features from two workshop items. Many mods are based on Native and thus could benefit from bugfixes and mechanisms introduced in Diplomacy, but I cannot answer individual requests to "add Diplomacy to X". Instead, consider contacting the module creator to incorporate those desired features instead.

As vassal
  • Persuasion attempts to convince your king to start a war
  • Appoint a chamberlain, who will decrease tax inefficiency by 10% and gives you the ability to set tax rates. Taxes also have an effect on center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the possibility to secure your money
  • Let your companions pick items from the chamberlain item pool (autoloot)
    Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords
  • Send patrols to important locations
  • Appoint a chancellor who sends gifts and messengers to other lords
  • Village and town riots may occure if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader.
  • Let your spouse buy some food
  • Pay staff salary
  • Troops will start running away if you go into debts (this also applies to garrisons)
  • Return fiefs to your king, he won’t like this, though
  • Move your residence (via spouse)
  • Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns
  • Affiliate to families
  • Send scouts to settlements
  • Pay to avoid defeat
As king
  • Threaten other kingdoms with war and try to squeeze money out of them
  • If a faction sues for peace you will have the option to set terms
  • Possiblity to send a gift to another faction (fief or money)
  • Send a spy to another kingdom
  • Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction.
  • Change the domnestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency
  • When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce.
  • If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money
  • Choose your faction culture so all your lords will recruit the same type of troops
  • Exchange or release your (own) prisoners
  • Distribute spoils of war after you conquered a town or castle
  • Send emissaries to persuade lords to join your kingdom
Misc/Technical
  • Mod works with native save games. (save games of older Diplomacy versions might not work, though)
  • Battle continuation and free death cam
  • Amount of recruits available in villages will depend on honour, renown, being owner, being king, domnestic policies
  • Horses will become slower if they are wounded
  • new visual presentation of faction relations
  • Integration of 3.3.2+ by zParsifal