Lex Talionis II

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Authors: Praetorian, Jynx

Last revision: 28 Oct, 2015 at 01:11 UTC

File size: 103.72 MB

On Steam Workshop

Description:

Compatible with EU IV 1.13.1

Lex Talionis II is a sort of spiritual successor to my EU III mod of the same name. LT II is a total overhaul mod that focuses on improving domestic affairs and giving the player more options, while also producing a more challenging and rewarding experience. As of right now, the mod is primarily centered on Europe, but this will likely change in the future.

Team

Praetorian44 (jnt.mullen) – Producer and Lead Scripter
Jynx – Lead Graphic Artist
Issac1709 – Public Information Officer and Wiki Designer

Beta Testers (in order of contribution) – Dunkoro, Chlodio, CPT. blackadder, Empathie, IFwanderer, and Rushyo

Included Mods

50 Loadingscreens Mod by h0tSteel
Better Fog of War by Safir
Even Better Terra Incognita by bucaneer
Typus Orbis Terrarum by bizarcasm

Features

New Dynasty System – with multiple children, ruler and heir traits, appointment of regents, heir education, and the placement of children on foreign thrones.

New Royal Marriage and Claims Mechanic – marry off yourself and your children to improve relations and get claims on foreign thrones.

Royal Authority – representing the authority of the monarch, it unlocks a variety of actions

Social Classes and a New Tax System

Create a Privy Council- 5 council members who each have unique tasks that they can perform

New Election Mechanic for republics and the Elective Monarchy

Royal Titles

Other Features – a serfdom-freesubjects mechanic, centralization feature which is tied to a country’s political structure, Administrative Efficiency, Tyranny and Infamy, many changes to navies, enhanced AI, different types of colonies, and a variety of other smaller features.

Standard Stuff – the mod also has the standard features expected of a mod this size . There are new idea groups, advisers, buildings, CBs, governments, technologies, and rebel types.

Feature Highlight: Social Groups

https://www.youtube.com/watch?v=f1nm7th16sc

Feature Highlight: Powerful Nobles

https://www.youtube.com/watch?v=fYSO_00iIX0

Feature Highlight: Dynasties Part 1

https://www.youtube.com/watch?v=fzRH5zlRlbs

Feature Highlight: Dynasties Part 2

https://www.youtube.com/watch?v=m2RHGrxOlv8

I had a link to a download of the mod’s manual on here, but Steam removed it. The manual is located in the mod’s folder, but if would like to read it without subscribing then you can find a link on our forum thread (link above)

Check out our Youtube Channel, where you can find our Beta developer diaries and our Let’s Plays of Lex Talionis II.

FAQ

Q. Why the name Lex Talionis? It doesn’t really seem to make sense.
A. When I first started creating LT for EU III, it was originally just a mini-mod focused on improving espionage. Lex Talionis was a very fitting name for this mod, however LT continued to grow larger until it eventually became a total overhaul mod. I became quite fond of the name, and decided to keep it for the EU IV version.

Q. Why is the mod not considered version 1.0 or higher? Is this a beta?
A. No, this is not a beta. All the mod’s current features should work without issues (though some are lacking flavor). The reason that I don’t consider it version 1.0 is because the mod is missing several of the features that I had originally planned to have done for the initial release.

Q. Is this compatible with mod ___ or mod ___?
A. Probably not, LT II changs a lot of files. So some minor mods may work with it, but most mods won’t work properly.

Q. Why can’t I get any claims in the beginning of the game?
A. The history files aren’t set up for children. So the only characters available for marriage will be rulers, heirs, and distant family members. Since very few rulers or heirs are female, this creates the situation where almost all marriages in the beginning will involve a distant family member, which won’t give claims. After about two decades of game play, there should be daughters who are of age and available for marriage. I plan to eventually add accurate histories of the children of rulers for the first bookmark.

Q. Why do some events have options with no effects?
A. Your ruler’s traits change based upon the actions and policies of your ruler. Thus if an option doesn’t have an effect then it is likely a flavor option that will in some way impact the traits of your ruler.

Q. I got an event that states that the nobles are unhappy, which didn’t make sense since the nobles in my country are pleased with my ruler.
A. That was likely a vanilla event. LT II’s features have not yet been integrated into vanilla events and decisions.

***Announcements and News***

9/9/2020 Update – Figured I would post this here for anyone that missed my previous comments. I’m no longer working on this mod. I’ve already given my permission for two other mod teams to use my work, and even gave one of them all of code that was written but never made public. So far I haven’t heard anything from either team about their progress.