Sentient Animals (Continued)

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Author: Mlie

Last revision: 22 Nov, 2022 at 18:23 UTC

File size: 1.86 MB

On Steam Workshop

Description:


Update of Ghosts mod
https://github.com/pale-ghost/sentientanimals

– Added option for setting the sentient-chance per animal
– Added option to always start with sentient animals
– Added an option when Animal Weapon is loaded to only allow Sentient animals to wield weapons

[dsc.gg]
[github.com]


Adds a "Sentient" hediff in the brain that animals can very rarely randomly spawn with in the wild, or can be added with surgery by a highly skilled surgeon.

  • Animals with the sentient hediff can do jobs like hauling, cleaning, nursing.
  • They are always 100% trained with the most advanced training level, and their training never degrades.
  • They have the ability to talk.
  • Sentient is passed on 100% if both parents are sentient, or 1/4th of a chance if only one is sentient.
  • They’re draftable

Commisioned by GHOST
Code by Taranchuk

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
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