Trade Goods Randomized

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Author: hiyori

Last revision: 9 Nov, 2023 at 07:16 UTC

File size: 249.86 KB

On Steam Workshop

Description:
Trade Goods Randomized

This mod adds a decision and an event that allows you to randomize the trade goods of all non-empty provinces.

Decision

The decision "Randomize Trade Goods" is available at game start, and until you decide to randomize the trade goods for a final time.

Event

The decision triggers an event with the same title which gives you 4 options:

  • Fully Randomize (all trade goods have the same chance per-province of appearing)
  • Fully Randomize but Final (same as above but disables the decision)
  • Balanced Random (historically cheaper goods have a higher chance of appearing)
  • Balanced Random but Final (same as above but disables the decision)
  • Unknown (set trade goods to the unknown trade goods used in uncolonised provinces and let the game figure out what it is)
  • Unknown but Final (same as above but disables the decision)

Frequently Questioned Answers

What about uncolonized provinces ?

They are not affected, and will receive trade goods based on normal mechanics.

I found a bug!

Please report it in the comments

Does this work with mod X ?

It should work with all mods that do not add or remove trade goods. If you are using a mod that adds huge amounts of provinces to the game map then it will take a lot longer.

What languages does it support ?

English only.

Does it require any DLC ?

It shouldn’t, but I play with all DLCs so if you see a bug due to missing DLC please report it and I’ll fix it.

fish ?

fish.