CZ75 Breaching Doors Script
This script locks doors or gates of ArmA3-Buildings in a trigger area and makes it possible to force open them with a Claymore charge.
Make sure the script is in your missions-folder. (Take the script out of the mission.pbo you will find in this folder:
"C:Users<username>DocumentsArma 3 – Other Profiles<profilname>SavedsteamMPMission")
Execution from a trigger:
- Size – Script is running for every building or gates in the trigger area.
- Condition – true
- On Activation – 0=[thisTrigger] execVM "cz75_breachingdoors.sqf";
Parameter:
- Trigger name – Variable Name of the trigger (default: thisTrigger)
- Buildings percentage – How much percent (0-100) of buildings with closed doors (default if empty: 100)
- Doors percentage – How much percent (0-100) of closed doors (default if empty: 100)
- Building class – Which classes of buildings have closed doors (default if empty: "Building")
Examples:
- 0=[thisTrigger] execVM "cz75_breachingdoors.sqf";
In this case all doors of all buildings or gates in the triggerarea are closed.
(equal to: 0=[thisTrigger,100,100,"Building"] execVM "cz75_breachingdoors.sqf";) - 0=[thisTrigger,20,100] execVM "cz75_breachingdoors.sqf";
In this case in 20% of all buildings or gates in the triggerarea all doors in this building are closed. - 0=[thisTrigger,100,50,"Land_Cargo_HQ_V1_F"] execVM "cz75_breachingdoors.sqf";
In this case 50% of the doors of all Military-Cargo-HQ buildings in the triggerarea are closed.
Breaching Doors
Parameters buildings percentage, doors percentage and building class
Works on dedicated servers
ACE3 compatibility
Works only with ArmA3 buildings at this time
BI Forums[forums.bistudio.com]
Script made by LuzifR
Tested by: M.Blackwell, Spiderman and LuzifR
TS3-, FTP- and ARMA-Server by The Oldboys[www.the-oldboys.de]
CZ75 Squad (TOB)
Classic Squad (TOB)