CLIENT MOD | Bug Fixes
This mod fixes some bugs and adds a few new things (hopefully not new bugs)
- Fixed the appearance of a puddle of paint in the main menu
- Custom levels are loaded during the loading of the game so that it does not freeze when opening the level selection menu
- HUD remains after closing the pause menu in challenges
- The mod management menu shows whether the mod is client-side
- Fixed a bug with opening the console and chat
- Fixed the synchronization of the hat with the duck’s head, when the hat sometimes blinks when the speed changes quickly (especially seen on large hats)
- Fixed tile connections
- Fixed the display of the number of furniture in Vincent’s store (when it’s equal to 1)
- Added the ability to move selected things in the level editor via ALT (by 1 cell)
- Fixed crash in DuckNetwork.OpenMenu (men10)
- Fixed a bug with the level select menu when the path to the file in the mods and mappacks folders breaks
- Fixed the display of colored nicknames in the network pause menu
- Fixed the display of gold material on guns in the editor (and also on wiremounts)
- Fixed the sound of breaking the TV, which didn’t work for all players, as well as the sounds of a broken TV colliding, which didn’t work online at all
- Client mods are no longer disabled when connecting to a player with mods
- Mods used at the level are automatically added to dependencies when published in the steam workshop
- Fixed crash when opening the console in 320×180 resolution
- Fixed mute of hats that use the UseDuckColor metapixel
- Added 3 new commands:
- musicvolume (0-100)
- sfxvolume (0-100)
- lev_info – can be used in the level editor
Also in the options menu there are mod settings in which you can change some things