Blood-Grounds (Additionnal Reinforcements for Beastmen Factions Vanilla/SFO/Lucky/Radious)

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Author: Gwenolric

Last revision: 26 Apr, 2021 at 12:46 UTC

File size: 293.89 KB

On Steam Workshop

Description:
Compilation Link :

https://steamcommunity.com/sharedfiles/filedetails/?id=2015053443

Feature: Affect both Player and AI

This mod brings new abilities to all the Beastmen factions during battle, similar to how Menace from Below is used for Skaven. However, unlike Menace from Below or Raise Dead, the units don’t degrade over time and do not loose HP for just existing. Because of this, it heavily favour the Beastmen with up to 6 additional units that they can bring in a battle.

#1:
Children of Chaos I :
After unlocking the technology "Worship of the Ruinous Powers" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon up to 3 Ungor Herds in battles.

Pre-charge:50s
Number of charges : 3
Recharge time : 60s

#2:
Children of Chaos II :
After unlocking the technology "Blessings of the Dark Gods" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon up to 2 Gor Herds in battles.

Pre-charge:70s
Number of charges : 2
Recharge time : 80s

#3:
Children of Chaos III :
After unlocking the technology "The Embrace of Chaos" from the technology tree, this skill will give all the forces (factionwide) a skill that can summon up to 2 Bestigor Herds in battles.

Pre-charge:90s
Number of charges : 2
Recharge time : 100s

#4:
Frenzy of Morrslieb :
After building in the Horde "Raging Pyre", this skill will give all the forces in the region (regionwide) a skill that can summon a Gorebull in battles. This skill also allow to instantly execute a siege assault, without having a need to possess a unit with the attribute "Siege Attacker".

Pre-charge:60s
Number of charges : 1

#5:
The Voracious Herd :
After building the main building in the Horde "Bloodied Lair (T4)" and the further advancement, this skill will give all the forces in the region (regionwide) a skill that can summon up to 2 Razorgor Herds in battles.

Pre-charge:15s
Number of charges : 2
Recharge time : 75s

Is this compatible with Radious/SFO/Lucky/My grandmother’s overhaul?
Yes … and maybe no (for the stats). This mod doesn’t create new units but instead use the original units of the game. Meaning that if it is like SFO or Radious, which modify the core stats of the units, it is compatible. However, at the same time, those units don’t get a single bonuses from the faction, from technology or Lord’s traits. They are the vanilla of the overhaul (or not overhaul).

So that means it works with everything? Right?
Hehe … no. I have only made sure to be compatible with the 3 major overhauls right above. I also made sure to abuse the official landmarks that are almost never removed. BUT as you can see on the description, I use a number of technologies and buildings. If some mods were to remove those buildings/technologies, the mod would not work and most likely will crash.
So, if you download a technology/building overhaul with only this mod (and I mean it, ONLY THIS MOD, which should be the last suspect) and it crashes, that means such building/technology has been removed and you should not use this mod.

Is it save compatible?
Yes. In reality, because it doesn’t add new units and just add abilities to buildings and technologies, it will not crash your game and you can delete it at any moment and keep playing without worrying about restarting a campaign.

Download
Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - Call of the Beastmen
Total War: WARHAMMER II - Mortal Empires