Tougher Enemies (Enemies on Steroids)
Improves Attributes of all enemies you meet
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Whenever players enter a sector all enemies are scanned and a profile of their level and attributes is created. This profile then is used to boost all attributes.
All attributes are improved based on the enemy level. A lower initial value of an attribute allows for a bigger improvement.
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Allows to adjust by how much the stats will be improved.
E.g. If the enemy has 30 health then the mod calculates that there are a maximum of 70 points of potential improvement. Mod options allow to set percentage range of those 70 points. For the range 0% to 40% enemy will get random improvement from 0 to 28(40% * 70).
Minimal improvement is also affected by the enemy level. E.g. a level 5 enemy will always improve by at least 5 points.
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- Does not change Unique enemies like Pierre, Major or Bastien
- Can be enabled or disabled at any point
- Works with all saves. Will not change enemies in the middle of a fight.
- Not compatible with some DiceMan mods
- If you are looking for more random and unpredicted mechanics similar to the ones in this mod check out wait4friend‘s DiceMan mod series
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- Jagged Alliance 3 Devs, especially Feanor over on Discord, for helping with understanding the Game source code
- Modders community on Discord, especially rato, Skunk, Witzzard, redparadize, p6kocka and Toni
- Other modders on Steam workshop, especially wait4friend and Skunk, as their work served as a great inspiration both for feature ideas as well as a technical blueprint on how to code mods in Jagged Alliance 3
Revisions:
Old revisions of this mod are available below. Click the link to download.