Infighting / Rivalry Redone
Less food consumption and money loss from horde infighting / rivalry. The integrity penalty now depends on which difficulty level you are playing on, it is less on easy & normal but more on legendary.
Affects AI & the player. Save game compatible BUT you will have to end your turn before it will take effect.
Food consumption:
1 on easy (was 5).
2 on normal (was 10).
3 on hard (was 15).
4 on very hard (was 15).
5 on legendary (was 20).
Percentage of money lost (affects all buildings in the army):
-1% on easy (was -5).
-2% on normal (was -10).
-3% on hard (was -15).
-4% on very hard (was -15).
-5% on legendary (was -20).
Integrity penalty (was -2 on all difficulties):
-1 on easy & normal.
-2 on hard & very hard.
-3 on legendary.
The integrity penalty stacks. So if you are on hard or very hard difficulty and you have 3 hordes in one region then each horde will have -6 integrity (-2 integrity penalty X 3 hordes = -6). On easy or normal this would be -3 integrity but on legendary this would be -9.
Link to "Half Food Consumption, Squalor, Integrity Loss & Great Power Penalty" – http://steamcommunity.com/sharedfiles/filedetails/?id=633169253
Link to "Half Building Construction Time & Unit Recruitment Time" – http://steamcommunity.com/sharedfiles/filedetails/?id=423247437
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