Script AddOn for the Unofficial Attila Community Patch

If you liked this item, please rate it up on Steam Workshop page.

Author: TheOneWhoKnocks

Last revision: 9 Oct, 2018 at 06:47 UTC

File size: 1.28 MB

On Steam Workshop

Description:
Welcome to the Script AddOn for the Unofficial Attila Community Patch!

This mod fixes a variety of issues with traits and ancillaries in the game. While it is designed to be used with the Unofficial Attila Community Patch it is not required and can be used on its own.

In Vanilla a lot of the ancillaries are tied to a specific culture as well as a faction’s religion. What this means is that, for example, only factions belonging to the Desert Kingdoms culture group are able to gain Jewish, Eastern Christian or Semitic Pagan ancillaries. If you play as a Germanic tribe and switch to one of these religions, you will not be able to gain any of them, despite fulfilling the requirements. This mod fixes these issues by allowing all culture groups to gain these ancillaries, making it only depend on the faction’s religion.

This mod also lets Western Germanic factions gain certain ancillaries they are elligible to gain through the script files but couldn’t previously because of missing database entries.

In addition to that it makes the "Respectful" religious traits available to Eastern Christian, Jewish, Semitic Pagan and Slavic Pagan factions, for which the code to spawn these traits hadn’t been implemented.

Why is this an AddOn and not in the Main Patch?

To fix these issue I had to edit the "export_ancillaries.lua" and "export_triggers.lua" files of which there can only be one present in any game (similar to "startpos.esf"). This would have meant that the Community Patch would’ve suddenly become incompatible with a lot of the great character overhauls out there on the Workshop, which a lot of users wouldn’t have wanted. That’s why I decided to release it separately.

If you don’t use any mods that change character traits and ancillaries and just want these issues fixed you can safely subscribe to this mod!

Full List of Changes:

Trait fixes:

  • enabled monotheist "Respectful" trait for Eastern Christian and Jewish factions
  • enabled polytheist "Respectful" trait for Semitic Pagan and Slavic Pagan factions

Fixed ancillaries being unable to spawn:

  • Ambachus (West Germanic Tribes)
  • Astrologer (West Germanic Tribes)
  • Astronomer (West Germanic Tribes)
  • Childhood Friend (West Germanic Tribes)
  • Godan’s Inspirer
  • Hearth-Friend (West Germanic Tribes)
  • Sacrificial Dagger

Removed culture requirement of:

General:

  • African Turncoat (all but Axum)
  • Barbarian Turncoat (all but Barbarians)
  • Celtic Turncoat (all but Barbarians)
  • Eastern Turncoat (all but Easteners)
  • German Turncoat (all but Barbarians)
  • Sassanid Turncoat (all but Sassanid Empire)

Celtic Paganism:

  • Priest of Belenus (also removed region requirement)
  • Priest of Camulos (also removed region requirement)
  • Priest of Taranis (also removed region requirement)
  • Solar Wheel Amulet (all three versions)

Eastern Christianity:

  • Arab Priest (also Judaism)
  • Christian Scholar
  • Coptic Monk
  • Eremite
  • Hegoumenos
  • Kommos

Germanic Paganism:

  • Godan’s Inspirer
  • Sacrificial Dagger

Judaism:

  • Arab Priest (also Eastern Christianity)
  • Dayan
  • Kohen
  • Levite
  • Mashgiach
  • Mohel
  • Pentateuch
  • Posek
  • Rosh Yeshiva
  • Shechita
  • Sofer
  • Temple Guard (also Zoroastrianism)

Semitic Paganism:

  • Anunnaki Cultist
  • Geomancer
  • Priestess of Anahit
  • Priest of Aramazd
  • Priest of Bel

Slavic Paganism:

  • Axe of Perun
  • Disciple of Mokosh
  • Prophet of Thunder
  • Servant of Veles
  • Wolf Whisperer

Zoroastrianism:

  • Acolyte of Zarathustra
  • Barsom
  • Temple Guard (also Judaism)
  • Varsa

Compatibility:

This mod is not compatible with mods that change the spawning conditions of ancillaries and character traits as well as mods that add new ancillaries or traits, because it changes the "export_ancillaries.lua" and "export_triggers.lua" files.

This mod is fully save game compatible! When removing this mod all ancillaries gained through this mod will be kept on your characters. However, when you try to swap them between characters they will disappear, if they are not part of your faction’s culture in Vanilla.

While this mod is designed to be used in conjunction with the Unofficial Attila Community Patch it’s not required and can be used on its own.

Special Thanks:

Special thanks goes to Magnar and his great tutorial series on Attila modding which can be found here:

Magnar’s Tutorial Series

Questions:

If you have any questions regarding this mod, feel free to ask them here. 😉