Mixed Trajectories

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Author: wibblywobblywonder

Last revision: 15 Apr, 2017 at 05:27 UTC

File size: 24.58 KB

On Steam Workshop

Description:

Foot archers and on ships fire in different trajectories depending on missile type.

1. Heavy shot, fire arrows and poison arrows travel in an arc.

2. Normal and whistling shot travel relatively flat as per vanilla.

I’ve tested these changes and found that typically the AI uses normal shot at first and then switches to heavy shot when my units close in for melee. This was both surprising and pleasing.

I’m no expert on arrow trajectories, so I was unsure about whether whistling shot should travel flat or in an arc. I’m happy to change it if necessary.

Edit: List of compatible expansions and mods. I will update this list progressively.

-The Grand campaign (+ all faction packs)
-The Last Roman DLC
-The Age of Charlemagne DLC
-Age of Martel (Beta 1.0) http://steamcommunity.com/sharedfiles/filedetails/?id=894276522&searchtext=Martel
-Historical Roman Collapse http://steamcommunity.com/sharedfiles/filedetails/?id=830675016
-Age of Vikings http://steamcommunity.com/sharedfiles/filedetails/?id=780572352&searchtext=
-Attila vs Flavius Aetius http://steamcommunity.com/sharedfiles/filedetails/?id=918817274