Garrison Rework
I love siege battles and I’m tired of auto resolve. There is no purpose to fight manual battle when the enemy garrison is so trash, and in return, there is no way I can use that same trash garrison to defend against an enemy doom stack. So, I made this mod.
This mod aims to solve that problem. It isn’t a double garrison mod or any lazy work. I had been playing and balancing it for 200 hours, so expect the best quality.
Main theme of city garrison, see the images for more details:
– LV1: Nearly same as vanila. 4-5 units.
– LV2: Big jump on number. Double of LV1 to 8 units. Don’t worry, it’s still balanced since you have low level units in the early game, and later in the game you can upgrade them with a research tree.
– LV3: Gain 2 faction special units. 10 units.
– LV4: Gain 1 elite unit (the best infantry unit that the faction has to offer) and 1 unit depending on the culture (usually missile). 12 units.
– All city levels have 1 cavalry unit.
Note:
– The mod was tested and balanced based on Normal battle difficulty and Untra unit size.
– Only city and settlement garrisons are changed. Buildings that provide garrison units remain the same.
* There is a bug of germanic settlements that they only have 1 spear unit from level 1 to level 4 instead of progressively gaining more units. It’s fixed in this mod as well.
Enjoy siege battles, friends.
Yes. This mod was made in 2018. But don’t worry, I would be more than happy to have my mod ruined if TCA updated Attila. The last update is the Garamantian Update – 25/02/2016. Update the damn game you coward.