Melodi’s Utility Mod
A utility mod. Made for fun in my spare time. Feel free to give me some suggestions for stuff to add!
Notice: As of version 1.5, this corrupts most saves containing objects from 1.4 or before of the mod, this is a compatibility version: https://steamcommunity.com/sharedfiles/filedetails/?id=3013265919
This is just a heavier version of the normal brick, for specifics, it is 100 units.
A brick that weighs 1000 units, it is very heavy.
Converts it’s own temperature into charge (electricity), could be used in an engine.
This is a virtually bulletproof material, it can also protect against explosions and projectiles, the only downside is that it is reasonably more heavy than a normal rod.
This is a slightly less bulletproof material, it will break under extreme gunfire and explosions, but is heavier than tempered or normal glass.
This is a wad of flex tape, it is very sticky, and can be used to stick things together.
Added as a joke, doesn’t serve much purpose, funny to crush humans with though.
A syringe similar to the empty syringe (it sucks in fluids), but will never fill up, instead give off particles similar to the Decimator.
This spawns a human at the mouse cursor, facing the right. Shift + K will spawn a human facing the left.
This resets the state of all the selected objects, it’s state includes it’s temperature, charge (electricity) and velocity.
Spawns a physical cursor that follows your mouse!
This tool allows manipulating object’s velocity, click an object, to select it, then click somewhere else to apply the velocity (based on distance and direction).
This tool allows you to create explosions, select an intensity and click to create an explosion.
This can be found in the items drawer, it replaces the default hit-boxes on all items spawned with it active.
It replaces ones that are pixel-perfect and based off the sprite’s appearence.
WARNING: This can cause bugs, weird issues with collisions, and decrease performance, it is not recommended for continuous use.
Heart rate monitors now send out propagation signals, when it beeps.
Current version is 1.6
– Added `Bang tool`
– Added `Void syringe`
– Fixed notification spam when using the Heat to energy converter (thank you to @
rhysbonner12 for pointing this out)
– Fixed the Mouse cursor power and made it a lot more fun, by changing the way it interacts with the world, now it uses physics rather than just teleporting. This change is most noticeable with collision continuous.
– Added mod id suffix to all mod items
– Added better description
– Added Armoured glass
– Changed Human spawn hotkey to spawn flipped with Shift + K
– Reset state hotkey now resets the state of all the selected objects
– Heart rate monitors now send out propagation signals when they beep
– Added Wad of Flex Tape
– Migrated all sprites to separate folders for clarity
– Added class for managing and accessing the mod’s sprites
– Human spawned using hotkey are now serializable and can be now saved
– Added Armoured steel
– Updated icon
– Removed Shockwave tool (it’s just bad)
– Code cleanup
– Migrated code into separate files
– Fixed hotkeys being triggered while in GUI’s
Disclaimer: These are not guaranteed to be added, and are subject to change.
– Washing machine (An object that vibrates at a very high intensity)
– Unfreeze bomb (An object that unfreezes all frozen objects in a radius)
– Rip power (Lightning that rips objects apart)
– Weld tool (Invisible joints)