[2026.1]Real Navigation
In this MOD the navigational feeling should be brought closer to reality.
There is no symbol of your own submarine, other ships or field of view on the map.
The navigation is designed solely for the coordinate system.
The officers can use a sextant to determine the exact location (only in good weather).
Play with contact visualizations disabled.
If using the ‘No Spoilers’ mod (which I suggest), you should remove its General.xlsx file in ‘steamapps/workshop/content/49840/3274920623/Data Sheets’/
1. No symbols on the map:
No ship symbols are displayed on the map.
Your own submarine can no longer be seen as a symbol either.
The viewing and listening circles have been removed.
2. World MAP:
Normal map and tactical map are removed.
It can only be played with the world map.
Here, however, the standard zoom has been increased.
3. Positioning via sextant:
A sextant can be selected via the wheel menu on the flag mast.
An officer (Leader only) then independently carries out a sextant measurement.
As soon as this is completed, the current position with the date and time is displayed with a message.
The navigator automatically enters the measured position on the map.
If the navigator at the chart table loses its orientation (0%), a possible sextant measurement becomes very imprecise.
The sextant measurement does not work in bad weather such as fog, rain or storm.
4. Positioning Estimated:
In some situations the sextant cannot be used.
E.g. bad weather, underwater travel etc.
Here you can display the estimated position using a button in the map view (right) "Estimated position".
This is automatically drawn in gray on the map.
Please note that the longer it has been an accurate sextant measurement or the navigation accuracy on the navigation table drops, the more inaccurate the estimated position becomes.
With 1 or 2 days, this can be a considerable distance.
5. Position overview:
As soon as the first sextant or estimated position has been carried out,
the last measured data is displayed in a symbol (green world) on the right via ToolTip.
In the map view, the data is also shown again in abbreviated form at the top right.
It helps al lot to find the position on the map with the mouse.
"*" = Sextant coordinates
"~" = Estimated position coordinates
6. Direction indicator for contacts:
Direct detection of ships now also gives a rough range estimate.
The estimate is displayed in 4 levels: Far(more than 5000m), medium(more than 2500), close(more than 1000), very close!(under 1000m)
7. Odometer:
The "odometer" shows the distance traveled in meters.
It can be found in the ToolTip "Green World" on the right edge of the screen as soon as at least one position measurement has been carried out.
The odometer can be reset to "0" when you click on the "Green World" symbol with the left mouse button. A confirmation message will appear.
The units on odometer is same as you set on the game option.
The odometer gives the distance to the last position you were in when you clicked the button!
8. Hard Mode:
First version for a "hard mode" navigation. Hard mode is deactivated by default.
– "Estimated position" is no longer possible
When navigating, the "odometer" becomes even more important here.
– The map can only be opened at the card table. The UI MAP-symbol has been removed.
If you play in "EGO only" then this is a bigger challenge.
– If you are funny you can also delete the function for "Free camera" in the options for the "Keyboard" with the "n" key.
This means that you no longer have an external camera available.
The "Hard Mode" function can be activated in MODConfig.xlsx.
It can be found in the local workshop folder (C: Program Files (x86) Steam steamapps workshop content …).
Here are the folder names of all subscribed MOD’s in numbers.
Simply search for the correct MOD folder and then switch to the "Data Sheets" folder.
– Make the odometer actually track the distance traveled, instead of the distance to the last position where the button was clicked.
– See if colors can be added back to the map points (seems to not work in the current version of the game)
– Add ship names back to the direct contact notifications.
– Add rough distance estimates to propellor notifications.
– Improve some of the translations.
– Expand the "hard mode".
Explanatory video by @Dufti on "Duftis Kanal":
https://steamcommunity.com/sharedfiles/filedetails/?id=2636077848
– At least once a day a sextant measurement if possible
– Use the map tool to determine the course
– Careful handling of the "Estimated position" position determination. This can differ considerably from the actual position
– Navigate carefully into the harbor and, if necessary, orientate yourself towards the lighthouse
– Work with the MapPoints (map tool) for overview of ship contacts.
– Use the "Odometer" for underwater travel
1. Uboat version 2024.1
2. Save game compatible (there is no need to start a new career)
3. Not compatible with vanilla tutorial missions
4. Translations in english and german
A big thank you to:
@Dufti for his inspiration and MOD tests
@Salamander for help with the code
– Everyone who tested the MOD
You are also welcome to check out Alligator’s other mods:
https://steamcommunity.com/profiles/76561198162057948/myworkshopfiles/?appid=494840
If you like Alligator’s mods and want to support him, feel free to send him a voluntary donation at:
paypal.me/AlligatorUBoat
Good hunting!
Revisions:
Old revisions of this mod are available below. Click the link to download.