Regional Settlements for Attila

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Author: TheOneWhoKnocks

Last revision: 8 Dec, 2018 at 16:20 UTC

File size: 350.21 KB

On Steam Workshop

Description:

For the version featuring colonization of Barbarian settlements click here. For the EXPERIMENTAL Rome II version click here.

Welcome to Regional Settlements for Attila!

Have you ever wondered why the city of Carthage looked like a small fishing village with longships, thatched roof huts and statues of Odin after being occupied by the Vandals for a few years? Or how the Ostrogoths managed to do the same when occupying Mediolanum? Or how the Sassanids were able to demolish every Roman-style building in Antioch and Alexandria within a year and replace it with mudbrick houses? Did that break your immersion during your last playthrough? Then this mod is for you!

This mod makes it so that the layout of a settlement is only determined by its position on the campaign map and not by the culture of the occupying faction. That way Barbarians occupying former Roman land will have Roman settlements and Roman-occupied Sassanid towns will look Eastern.

A full map of which settlements have which layout can be found in the screenshots above.

And the best thing about this mod is that it is fully save game compatible and works with many of the major overhauls including Radious (see full list below)!

Compatibility:

This mods works by changing the "tile_upgrades.xml" file in the "terrain/tiles/battle/" folder. I have checked the database files of the following mods for compatibility:

Verified compatible Mods:

Verified incompatible Mods:

This mod is fully save game compatible!

Special Thanks:

Special thanks goes to Magnar and his great tutorial series on Attila modding which can be found here:

Magnar’s Tutorial Series

Questions:

Any feedback and bug reports are greatly welcomed here!