TOR-M1 AA system

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Author: speaks for itself

Last revision: 14 Jan at 22:20 UTC

File size: 1.34 MB

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Description:
QUICK HISTORY

Development of the TOR anti-air system begun in the mid 1970’s to replace the 9K33 Osa AA system. In addition to the land based TOR the weapon systems were also designed to be deployed on the Kirov class-battlecruisers . The system went into service in the 1980’s and is still in service to this day with the Russian army.

IN-GAME VEHICLE

The in game vehicle is a fairly deadly opponent when used in the correct way. Sporting deadly maneuverable missiles that can give your opponents a decent challenge and a armored fighting compartment designed to keep you in the fight. Guaranteed to make any convoy or defensive structuring just that much more secure!

New missiles:

  • EPN guidance allowing for high aspect shots as the missiles will pull lead
  • 6 missiles inside the VLS cell
  • VLS style launch system allowing for engaging targets from behind cover
  • Improved range from ~2km to 3-4km
  • Re-tuned missile radar FOV to decrease missile dead zone after launch allowing for easier longer range shots
  • Missiles are now ok with front-aspect locks
  • retained the pink color!
  • Increased missile speed

Targeting systems:

  • Separate search and tracking radars allowing for monitoring of targets whilst engaging others
  • Manuel control of search radar is available if necessary
  • 400-500 meter minimum engagement distance due to VLS style launch system
  • Ability to fire on ground targets if setup properly
  • Manuel launch curve calculation input available a redundancy in-case of system failure
  • Medium range target tracking for acquisition before launch envelope
  • Can launch of targets near directly above the system

Chassis:

  • Armored fighting compartment for crew/ ammunition protection
  • Lots of crew space (accommodating up to 5 personnel)
  • Easy to drive with minimal inputs required
  • Decent overall vehicle speed
  • decent engine endurance
  • High vehicle cost (looks come at a price)
  • IFF system for friend foe identification

FUTURE FEATURES

  1. Automatic anti-chaff for the targeting radar (uses a repurposed proportional navigation system to keep turret on target until chaff dissipates so radar can re-lock)
  2. Interior design work
  3. More system redundancies
  4. External target designation system for automated target engagement
  5. Radio communication system
  6. further refinement of the missiles
  7. Need to re-tune the launch curve calculation system to the new missiles

QUICK TUTORIAL

Basic panel overview:

Basic target engagement:

First of all you need to have your systems panel setup correctly

  1. Systems (switch)- on
  2. Open launch bay- on
  3. Tracking systems- by preference

In this Example the SPAA is setup for normal operation:

Basic launch technique with tracking systems enabled:

First of all we need to locate a target this can either happen by visual or by use of the search radar and its modes (targets are denoted by yellow blips on the radar display).

After we have identified a target the next step is acquiring a lock with the targeting radar. this is a fairly straight forward process all we need to do is maneuver the turret and targeting dish to be pointed at the target and the system should automatically take over and keep the turret pointed towards the target (Note: when the tracking system switch is enabled the w&s keys do nothing rather use the up&down arrow keys).

We can identify if a target is lock by either checking the dial on the various panels and look to see if new info is being displayed, another way to by looking at our c-scope radar display

A example of a basic target lock:

So long as our target isn’t moving too fast and is within our minimum and maximum launch envelopes all we would need is the basic lock and ensure there are no alerts lit up on our alert panel and simply fire the missile and watch the magic (fire missiles using your space bar)

More advanced targeting:

If our target is moving at a faster speed or is flying perpendicular to our system leading our missile for its travel phase is necessary, we can do this either by using the bore-sight adjustment system of simply pressing our a&d and our up&down arrow keys whilst we hand a radar lock.

All we are doing is getting the missile in front of the target so when the missile is in range the target is in a favorable position to the missile

Example of using the A key to make the turret lead the target:

CREDITS