SDN-10 M30 Ingrim Mk.III (Cruiser)
Another upgrade for the M30 Ingrim class Cruiser. Now with a 125k hp shield, and Xanion hardpoints. (There’s no point in building the Mk.II or Mk.I versions once you can build this.)
This design may not work in the default (Normal Mode) scenario due to building limits on Sub-System Sockets and Processing Power. It will work fine in the Free Play scenario with Building Knowledge unlocked from start and Max. Ship Size options enabled.
Note: If you subscribed to this item on or before December 18, 2021, you may have obsolete items of a similar name. The following should be deleted if you have them:
‘S-08-M18 Cruiser Mk.III’
‘S-09-M28 Cruiser Mk.III’
‘SDN-09 M30 Ingrim Mk.III (Cruiser)’
Credits: 6,456,235
…
Iron: 136,670
Titanium: 61,006
Naonite: 1,620
Trinium: 244,217
Xanion: 126,025
…
Hull: 270.45k hp
Shield: 150k hp
Blocks: 7,115
Cargo Hold: 3.67k
Crew: 464
…
Sub-System Sockets: 10
Processing Power: 13.53k
…
Fighters: 14-119
Production Capacity: 2,479.8 /s
Productions: 3
…
Torpedo Launchers: 4
Torpedo Capacity: 201
…
Point Defense Hardpoints: 8
Size 1 hardpoints: 28
Size 1.5 hardpoints: 2
(For a full overview of the stats, check out the screenshot.)
SDN-10 M30 Ingrim Mk IV (Cruiser) – 350k hp shield, Avorion hardpoints.
Due to a bug with Middle Block Snapping on sloped surfaces like Edge and Turret Edge Base blocks, specific Grid Spacing values are required on Local Snapping depending on the size of the hardpoint you are trying to mount certain size turrets to. Here is a table with the values I have used:
If any of my designs do not allow turret placement with the above Grid Spacing values on Local Snapping, please post a comment on the design’s publication page as I may have forgot to update the turret edge blocks for some.