SDN-10 M30 Ingrim Mk.IV (Cruiser)
Ths final upgrade for the Cruiser, increasing shield capacity to 250k hp with improved armour and fighter production capacity.
This design is made with the Free Play scenario in mind with building knowledge unlocked from the start and unlimited max. ship size enabled. It might work in the default scenario too but I haven’t tested it there.
Note: If you subscribed to this item on or before January 9, 2022, you may have obsolete items of a similar name. The following should be deleted if you have them:
‘S-09-M28 Cruiser Mk.IV’
‘SDN-09 M30 Ingrim Mk.IV (Cruiser)’
Credits: 7,815,522
…
Iron: 112,860
Titanium: 37,212
Trinium: 127,144
Xanion: 91,879
Ogonite: 76,478
Avorion: 123,970
…
Hull: 459.27k hp
Shield: 350k hp
Blocks: 7,121
Cargo Hold: 3.67k
Crew: 464
…
Sub-System Sockets: 10
Processing Power: 13.53
…
Fighters: 14-119
Production Capacity: 2,479.8 /s
Productions: 3
…
Torpedo Launchers: 4
Torpedo Storage: 201
…
Point Defense Hardpoints: 8
Size 1 Hardpoints: 28
Size 1.5 Hardpoints: 2
(For a full overview of the stats, check out the screenshot.)
Due to a bug with Middle Block Snapping on sloped surfaces like Edge and Turret Edge Base blocks, specific Grid Spacing values are required on Local Snapping depending on the size of the hardpoint you are trying to mount certain size turrets to. Here is a table with the values I have used:
If any of my designs do not allow turret placement with the above Grid Spacing values on Local Snapping, please post a comment on the design’s publication page as I may have forgot to update the turret edge blocks for some.