SDN-06 M16 Callipso Mk.III (Frigate)
An upgraded version of the Callipso Mk.II, the Mk.III has a stronger (75k hp) shield and Xanion internal components for improved power generation and battery capacity. If you can build this, there’s little reason to use previous variants.
This ship has been designed for the Free Play scenario with ‘Building Knowledge unlocked’ and ‘Max. Ship Size’ options enabled at game start. It should work fine in the default scenario as well.
Credits: 1,098,726
Iron: 18,352
Titanium: 3,142
Trinium: 29,735
Xanion: 60,346
…
Hull: 42.13k
Shield: 75k hp
Blocks: 2,616
Cargo Hold: 915
Crew Quarters: 58
…
Sub-System Sockets: 6
Processing Power: 2.21k
…
Point Defense Hardpoints: 4
Size 0.5 Hardpoints: 8
Size 1 Hardpoints: 8
For a full list of stats check out the screenshot.
SDN-06 M16 Callipso Mk.I (Frigate) – Early game variant of the Mk.II.
SDN-06 M16 Callipso Mk.II (Frigate) – Mid game variant with 50k hp shield and Trinium components.
SDN-06 M16 Callipso Mk.IV (Frigate) – End game variant with 175k hp shield and Avorion components.
Due to a bug with Middle Block Snapping on sloped surfaces like Edge and Turret Edge Base blocks, specific Grid Spacing values are required on Local Snapping depending on the size of the hardpoint you are trying to mount certain size turrets to. Here is a table with the values I have used:
If any of my designs do not allow turret placement with the above Grid Spacing values on Local Snapping, please post a comment on the design’s publication page as I may have forgot to update the turret edge blocks for some.