[Arknights] Margaret Nearl

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Authors: noname512, absi2011

Last revision: 12 Jan, 2024 at 01:20 UTC

File size: 109.88 MB

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Description:

Add a new character — Margaret Nearl, from Arknights.

Keywords:

Guardian: In this stance, you gain 0 Dexterity. Upon entering this stance, this number increases by 1. (Initial stance)
Dreadnought: In this stance, you gain 0 Strength. Upon entering this stance, this number increases by 1.

Light: A stackable power. Whenever used, it deals equal damage to an enemy in Dreadnought, while in Guardian, you will gain equal block. It disappears after use.

Friends:
Friends assist you in battle. This mod contains 10 Friends.
Friends do not attack directly but will give you a Friend Card at the start of each turn. This card is Ethereal and will Exhaust when it leaves your hand.
The numerical values of a Friend Card do not depend on your powers but on Trust of the Friend it belongs to.
Summoning a Friend for the second time or more will grant 2 additional Trust to that Friend instead, and they will provide you with upgraded Friend Cards in subsequent turns.

Trust:
An attribute of Friends, which can increase the numerical values of damage dealt, block and Light gained by Friend Cards.

Unique:
After playing this card, Friends will not give you this card for the remainder of the combat.

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Add a new room type: Arena.

In Arenas, you will face five special combats from Sidestory Maria Nearl and Nearl Light consecutively, including the Corrupted & Withered Knight, Left-Hand Knight, Candle Knight, Nightmare Knight, and the Blood Knight. Earn special cards, relics, and gold from the arena, defeat all rivals, and win the championship of Kazimierz Major! You can opt out of some combats, but doing so will cause you to miss that combat and receive a curse.

After completing all special combats, you will engage in some "sideway" fights in subsequent Arenas. The enemies will grow stronger with each engagement, so be cautious!

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