gm_goldencity

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Author: Skerion

Last revision: 2 Dec, 2018 at 17:58 UTC

File size: 26.99 MB

On Steam Workshop

Description:

THIS MAP IS OUTDATED. Someone in the comments suggested linking to the new version of the map, so here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2501718455

Here’s a map that’s heavily inspired by gm_bigcity. I’ve been wanting to make a city map like this for a decade, and I’ve finally gotten around into doing just that. I probably could have gotten this out of the way a while ago, but better late than never, I suppose.

Features:

– A downtown area plus a highrise area
– A sunken highway with a couple of tunnels connecting to the other roads
– 14 buildings with interiors. There are some exterior open doors that you can walk into that teleport you into the interior. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of.
– An AI Nodegraph and a navmesh
– HDR
– A single soundscape throughout the map. The reason it’s just one is because I’m not great at soundscapes. I’ll probably work on that later as well.
– A single cubemap that actually works (at least on my end, though I made sure it wasn’t just the leftover bsp that had that) unlike the ones in the previous map I uploaded
– Two custom models (A tree and a basketball hoop) used in the map that you can use yourself
– A couple of secrets

Credits:

Doctor Flounder Box, for the basketball hoop model
Blueberry_Pie, for coming up with the illuminated window technique
KingPomme, for expanding on that technique
bshadow, for the invisible rad light technique used for the streetlights
Jakobi O’Brien, for helping me out with a bit of optimization (Though I didn’t do a great job with it on this update. I’ll probably work on it some more on the next update)
Valve and CGTextures, for the source material used for the custom textures
Everyone who gave feedback on the map in the work-in-progress thread

You won’t need Counter Strike: Source or Left 4 Dead for the textures on this map to work, for those of you who don’t have either game. Also, you’ll need to have detail textures enabled, otherwise the building textures won’t look right.