Think Forcer (with wiremod support)
Adds Think Rate tool and wire Think Forcer which can be used to control entity’s think (tick) rate
This tool can be useful for making a scripted entity more precise. wire think forcer can also speed up reaction on input.
In multiplayer, a player can only speed up entities to 100 frames/second total. This can be changed by think_forcer_maxtickrate convar
Inputs:
-Force Think – forces linked entity to think if input value is not 0
-Entity – changes linked entity to input entity
-Think Rate – forces linked entity to think input value times per second
-Input Name – selects input of selected entity with specified name
-Input Value – Inputs input value to specified input in linked entity