Murder Drones – N

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Author: MrTheWizard

Last revision: 14 Jan, 2022 at 19:47 UTC

File size: 92.44 MB

On Steam Workshop

Description:
PLEASE NOTE: The following model has been moved to a new addon. This model is staying up for legacy purposes. Thank you for your understanding

A model of the character "N", from Glitch Production and Liam Vickers Animation’s "Murder Drones" Pilot episode on YouTube.
N is Disassembly Drone, which are designed to execute robots on mining colonies in the far reaches of space who have gone rogue. This is a fan-made model.
Source Filmmaker version


Credits

C_art and MrTheWizard for making this model, as well as suffering through its creation, together


Features

This addon features both ragdoll and playermodel of the Murder Drone character, as well as the extra customizable limbs you can use, all contained in a spawn menu called "Murder Drones". This custom menu also connects to all Murder Drones models, made future or past, allowing for ease of access.

Ragdoll
Facial Flexes

DISCLAIMER: This model previously had an unprecedented 124 facial flexes, including eye movement, to ensure maximum control for the user. However, due to Source and Game Engine limitations, this number has had to be reduced down 92. To compensate for such a big loss of shape keys, I have added bones to each of the face components (eyes, eyebrows, eyelids) to make sure that you can still customise this model as much as possible.
Also, please be careful with how you can change expressions, as they can lead to unplanned results. I assure you that we have done as much as we possibly can, but there are certain things you just can’t avoid or fix.

  • 22 eye flexes, including the Murder Drones’ "X" eyes
  • Full control over eyes movement (left, right, up, down)
  • Includes eyebrows and eyelids (use their respective "appear" sliders to make them appear)
  • 19 eyebrow flexes
  • 26 eyelid flexes (14 upper, 12 lower)
  • 25 mouth flexes
Included bodygroups
  • Wings
  • Claws
  • Hands
Additional bodygroups/props

These models have to be attached using the a bone merger tool. We recommend using the Easy Bone Merger Tool by Rubat. Please note that any modifications (left/right selection, colour, etc…) need to be applied BEFORE merging this with the main model, otherwise you will not be able to edit it.

  • Blade
  • Beam cannon
  • EMP Device
  • "Literally so insanely suspicious" flag
  • Missile Prop (can’t be attached to the main model)
Custom model color

To allow for maximum customizability, we have made the eyes, the different emission points of the model, and the eye sensors color customizable, allowing you to apply whatever color you would like to all, or individual, areas of the glowing parts of the model.
To do this, use the Self Illuminating Color Tool. To colour any one of the parts mentioned above, follow the instructions given by the tool.

Bones

The model comes with many additional bones to help you move around the various additional pieces. These additional bones are:

  • Wing bones – used to help rotate the wings around their joints. They are connected to 2 main bones, allowing you to control the wings individually
  • Face bones – mainly implemented for SFM users, they allow for more control over the face for more expressive… expressions
  • Limb bones – used to help control switching limbs for players doing machinima, by allowing you to scale, rotate and/or move the additional limbs. There are two of them (Left and Right), but they only work for the attachable entities, not for the hands or the claws, which are already attached to the model via bodygroups.
  • Tail bones – these come with physics, so you don’t have to worry too much about them, but you can also move the hook part at the end of the tail using the Advanced Bone Tool or Ragdoll Mover
  • Eye bones – used to move around the different eye peices (eyes, eyelids and eyebrows) independently of the flex controllers. Use the Advanced Bone Tool or the Ragdoll Mover

Playermodel

The playermodel contains all of the features the ragdoll has, with a few adjustments to some of them.

Bodygroups

The playermodel has all of the bodygroups from the ragdoll, with the addition of being able to toggle the tail on and off.

Playermodel Face Posing

You can use the Facepose Me Tool by Rathos to control the expressions on the playermodel. All facial flexes are identical to the main model.

Additional Bones

Due to its nature, the playermodel does not give you control over the additional bones of the model.

Custom arms

This model comes with custom viewmodel arms. However, you cannot change these viewmodel arms with what hand bodygroup you currently have selected due to technical issues. Additionally, the arms tend to block out a large portion of the screen. Should this become too much of an inconvenience, we will remove the custom arms from the addon.
You can still attach the additional limbs to your model using the Easy Bone Merger Tool, but it will not update your viewmodel.

Custom illuminating color

For the playermodel, all of the illuminating colors take their emission from your current Playermodel Character Color, which you can customize in the Playermodel selector. Alternatively, you can still use the Self Illuminating Color Tool to customise the different illuminating areas of your model should you want to.