Proper Clipping

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Author: Sevii

Last revision: 4 Jun, 2023 at 17:07 UTC

File size: 0 B

On Steam Workshop

Description:

Proper Clipping is a visual and physical clipping tool with the ability to load in clips from older clipping tools A and B while also allowing them to load in clips from Proper Clipping.

Has StarfallEx[github.com] and Expression2[github.com] functions

StarfallEx:
– ENTITY.addClip
– ENTITY.removeClips
– ENTITY.removeClip
– ENTITY.removeClipByIndex
– ENTITY.clipExists
– ENTITY.getClipIndex
– ENTITY.physicsClipsLeft

Expression2:
– ENTITY.addClip
– ENTITY.removeClips
– ENTITY.removeClip
– ENTITY.removeClipByIndex
– ENTITY.getClipIndex
– ENTITY.physicsClipsLeft

Server Convars:
– proper_clipping_max_physics (Default: 2, Range: 0-8)
– proper_clipping_max_visual_server (Default: 6, Range: 0-6)

Client Convars:
– proper_clipping_max_visual (Default: 6, Range: 0-6)
– proper_clipping_mode (Tool ConVar)
– proper_clipping_offset (Tool ConVar)
– proper_clipping_physics (Tool ConVar)
– proper_clipping_keepmass (Tool ConVar)
– proper_clipping_pitch (Tool ConVar)
– proper_clipping_yaw (Tool ConVar)
– proper_clipping_undo (Tool ConVar)

Please submit bugs and feature requests on GitHub[github.com]