Mixed Economy

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Author: Taylor

Last revision: 17 Jan at 13:19 UTC

File size: 367.62 KB

On Steam Workshop

Description:

Swaps the law requirement of Council Republic and Worker Cooperatives and allows mixing ownership methods between worker cooperatives and other types.

What this mod addresses:

I did not like that workers were not able to have cooperatives without enacting a soviet style government.
I also didn’t like that once you could have worker cooperatives, that was all you were allowed to have in most buildings.

Both of these circumstances are ahistorical and causes weird gameplay. Instead of worker cooperatives proliferating and your population wanting to extend those workplace concepts to government (like the council republic text says), you are meant to go head first into communist governance, and only then you can have worker cooperatives? Moreover, you could be a council republic with all capitalist or private ownership…

What this mod does:


1. Council Republic requires Worker Cooperatives instead of the other way around.
2. Worker Cooperatives don’t restrict the use of other ownership production methods, instead Council Republic does.

With this mod, if you manage to enact worker cooperatives, you are able to have a mixed economy of private ownership, publicly traded, worker cooperative or any other. If your population demands to extend cooperative principles to government and you pass Council Republic, then all industries must be worker cooperatives (except agriculture, remaining unchanged and governed by land laws).

Consider also using ‘A World to Win’ for a simpler path to promoting communism in your country.

Compatibility:

Unless another mod also overwrites these laws or the privately owned, merchant guild or publicly traded production methods of non-agrarian buildings, should be no issues. If not, you may be able to simply load this after.