Arsin

If you liked this item, please rate it up on Steam Workshop page.

Authors: Florea, GarlicSSB, Felucia

Last revision: 13 Jan at 19:30 UTC

File size: 2.46 MB

On Steam Workshop

Description:
The Banished Brute has escaped his prison

Arsin, the Banished Brute, charges into the world of Aether. Once a great warrior of the Fire Capital, fighting anyone that stood in his way, he betrayed his kingdom and turned rogue.


A Heavy Minotaur with Big Potential

Arsin is a slow heavyweight with big disjoints and the ability to get yoinked across the stage thanks to his axe. Having betrayed the capital, he’s left behind his arsenal of Fire-based attacks, only using the element to enhance his axe by heating it up for extra strong attacks and crunchier combos.

Arsin was designed to be easy to pick-up and play, whilst having complex mechanics that create a very tall skill ceiling with loads of room for experimentation and creativity. Players can play him like a fairly standard swordie-like character, but if you wish to go deep and explore all the different possibilities the axe has to offer, there’s plenty of room for exploration.


Axe Tossing

Arsin’s main abilities revolve around the ability to toss his axe around. Neutral-Special, Up-Air and Down-Strong all toss the axe in various different directions. Arsin is connected to his axe through his Infernal Chain, restricting the range of his axe, as well as his own movement whenever the axe is pinned to the ground. Use this for recovery, to catch opponents off-guard and for edgeguarding.
This also gives access to more non-axe moves that are faster and deal less knockback, great for comboing opponents at low percents.

Use Forward-Special away from where the axe is pinned to the ground or Neutral-Special to recall the axe and extend combos.


Heat

Using Down-Special with axe in hand, Arsin will use his fire breath to apply Heat to the axe. Use this to make axe-attacks create huge frame-advantages, working as great combo starters, or dealing more knockback, making them great kill moves, as well dealing more damage.


Axeplosion

Down-Special with Heat applied whilst the axe is not in hand will activate the Axeplosion, a tool for catching opponents off-guard who don’t pay attention to where they’re walking, dealing huge knockback. The non-Heat version of this attack can still be used to start combos!


Wallcling

When swinging off the chain, or by hitting a wall using Up-Special, you can cling onto the wall for recovery. This, as well as pulling the chain to build an on-stage yoink, build the Tension meter, with the axe coming loose when it’s full. Be careful not to fall down!


Credits

Spriting, Keyart & Programming:
Florea Foxglove

Concepting & Balance Support:
Garlic – "no fundies, just nair"

Additional Support:
FeluciaVT[www.twitch.tv]