Bermuda Hotel
Bermuda hotel is an exploration map set in an odd triangular structure at sea. With hotel a style inspired by games such as Bioshock or Deathloop. Featuring a couple NPCs you can interact with and 168 rooms for your guests.
Map made primarly for exploration, scripting may not work with multiple players, and use of noclip will be punished. This map is not compatible with Stormfox
Custom Textures & Models made by me
Various sounds, models, textures taken from other source games (Infra, l4d2, csgo)
Songs in the map include :
Känns Så Jävla Gött by El Huervo
August/Water by Pedro Silva
Update 1
- Fixed the elevator button bug
- Added a tiny hint in the twin peaks room
- Added a guest
- Moved some ladders around
- Graffiti
Rain Underwater?
- Yes. Apparently the source engine doesn’t prevent func_precipitation (the rain particles) from just going under water.
Weird lighting?
- Yes. Once again Source’s fault, the map is huge and has a lot of odd geometry so the engine struggles calculating lights, i did my best.
Ai nodes? Nav mesh?
- There’s only a few Ai nodes in key areas, but i was reaching the entity limit and that was the first thing i was willing to cut. But Yes the map has a nav mesh.
Can i use the map assets?
- I would rather not. You can easily make your own with tools such as blender. Contact me through the comments or the discussion section if you wanna negotiate.
No noclip?
- The map has a story, if you’re not here to exprience it ,all you need is the hotel area to noclip around.
Lag?
- Source does not like complex maps like this, so some lag is normal, however if you’re experiencing heavy lag at all times, please check your addons as some might impact the map performance.
Gonna make more maps?
- Maybe, depends on how i feel.