Zolaar’s Gungan Civilization

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Author: Zolaar

Last revision: 23 Jan at 20:58 UTC

File size: 890.8 MB

On Steam Workshop

Description:

Welcome to my water-based Gungan Civilization.

Expansion requirements: This mod requires both Rise & Fall and Gathering Storm DLC to use.
DLC requirements: This mod requires the Ethiopia Pack and Vietnam & Kublai Khan Pack to use.
Mod recommendations: It is highly recommended to utilize Sukritact’s Oceans.

Goo Plasma

Adds a new water Strategic Resource, Goo Plasma. This resource is available to to any civilization and is improved with the fishing boats. Provides bonuses to Faith, Gold, and Science. Upon successful research, can be converted to any other resource in the game via project.

Naboo Flora

Adds a new water Feature, Naboo Flora. This feature is available to to any civilization and is improved with the fishery. Provides bonuses to Food and Production. Removable upon researching Mining.

Civilization: The Gungans

Ability: Amphibious Sentients
All units can embark/disembark, with no penalty, at the start of the game. All units can traverse the Ocean. All combat units can fight while embarked. Settlers cannot move on Land.

Infrastructure: Gungan Sacred Place
Unique improvement for the Military Engineer. Once placed, valid adjacent plots are transformed into Grass Jungle or Grass Hills Jungle. All units can warp between any Sacred Place and a City.
Occupying unit receives +4 Defensive Strength, and automatically gains 2 turns of fortification.
*** The visual updates require the game to reload ***

Leader: Boss Nass

Gungan Engineering
Starts the game in the Ocean. All cities must be settled in the Ocean or Coast, which transforms into an enriched Gungan Terrain. All cities are immune to Flooding and are able to build the Fishery Improvement. All Districts must be built in Coasts. All units can transform Ocean into Coast. Ocean and Coast provide additional Food and Production.
Districts provide additional housing. The Aqueduct, Canal, and Dam districts cannot be built. The Water Mill and Sewer buildings cannot be built.
*** Due to game mechanic limitations, the Hanger and Airport buildings are built from the City Center but placed into the Aerodrome district. If the Hanger is built prior to having an Aerodrome, the building is automatically removed. ***

Thank You

Special thanks to the Modding Community in the Discord-based Modding Helpline and of course Disney who owns Star Wars.
Huge thanks to Rdner, Sukritact, Phantagonist, JNR, MC, Fuzzle, and Sailor Cat. These individuals or their Mods were instrumental in the development of this.