Vanilla+ Overhaul
Vanilla is pretty good in most regards – all of the large scale overhauls change way too much about the game for my tastes, much of it for the worse. But vanilla isn’t PERFECT either; there are some units in most rosters that just kinda suck or struggle to find much value in campaign, even if they’re good in MP. Hence, Vanilla+; it’s not a large scale overhaul and isn’t meant to be, just a targeted set of buffs/nerfs across factions to try to make the vanilla experience a little more fun. As a general overview;
- High tier cavalry like Reiksgard, Chaos Knights, Blood Knights, Grail Knights, etc. generally have better AP and/or much more defined roles.
- Melee-focused, non-AP foot LLs now generally have much better AP (ex. Wulfrik, Khazrak, some of the dorfs). This follows CA’s slow process as per Tyrion, Vlad, and Archaon of making duelist lords tend to have strong AP.
- Frenzy now boosts AP damage as well, instead of just non-AP damage.
- All giants now have collision damage (a la Mammoths) and attack faster. Hierotitans also gained collision damage.
- Miners have always been pretty crap in campaign, but maybe Siege Attacker, Stalk, and -8MD/+8MA to give them better offensive map presence is enough to make it worth tossing a few into earlygame stacks? They’re much better at dealing with enemy artillery and getting to gates safely now.
- Chaos Spawn are better beatsticks and better differentiated; Chaos’s spawn now have better AP ratios to make them more offensively potent, while Beastmen spawn still have low AP but better weapon damage and retain their poison for a mix of damage and utility vs lower armored foes.
A more complete list can be found in the discussions with all changes.
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Compatibility:
- For obvious reasons, this is NOT compatible with any large scale overhaul, like SFO, Radious, CTT, Lucky’s Overhaul, etc
- Due to how minor most of the changes are and the fact that most vanilla units are completely unchanged, this shouldn’t have any compatibility issues with most custom unit packs balanced for vanilla.
I welcome feedback on the changes! Please let me know if you find anything incredibly overpowered or feel that other units still need love. I’ve done a few campaigns with this to fine-tune it but as an amateur modder working on my own, I fully recognize that I am FAR from perfect.