Eclipse MKII – Reforged Eden

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Author: Ente

Last revision: 6 Nov, 2023 at 09:58 UTC

File size: 140.29 KB

On Steam Workshop

Description:

Built for Reforged Eden 1.10!

Type: Shield Battleship/Mid- to Endgame CV
Core 9, 2.099.152 CPU
Size Class: 15 (14,89)
Unlock Level: 25

Built for CPU, block limits and unobstructed thrusters

Length 150 m
Weigth 12,1 kt

The Eclipse MKII is the updated Version of my Eclipse X CV, which can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2788790233

I did incorporate a lot of feedback I got for the old Eclipse X, here is a quick list of improvements:

  • Additional Thruster upgrade slots, e.g. it has now room for 4 XL Front Thruster, to back off faster if necessary.
  • The Railgun is now more to the front, which should no longer cause issues with shots not connecting to close targets.
  • The Main Bridge has better visibility (Larger window, cockpit seat further forward)
  • Supports now 2 Fusion generators
  • Secondary HV-Ramp to allow smaller HVs and SVs that are parked at the front of the Hangar to exit when the main Hangar door at the Back is blocked.
  • Container Controllers are now 640k in size
  • Better lighting in the main Hangar.
  • Shorter path from the ground ramp to the medic bay.

Note the ship is still a comparatively large and slow boat. Especially under the stock layout.

Out of the box it comes with a weapon setup tailored against drones, especially Nullifiers. I still recommend to replace some turrets with heavy lasers first, just because it makes fighting Nullis that much more convenient. Shield is somehat solid from the start (22.8k), but the real power comes once you upgrade the ship.
Like its predecessor the Eclipse MKII can be upgraded to a point where it eats Toveras without any issues.

The Bow is well armored and the ship has a couple decoy-generators. Fighting Nullis on Armor is recommended unless you have already a couple Aux. Cores. Be sure to not get flanked however, besides the armored Bow the rest of the ship is mostly a steel hull and provides only little protection against anti-armor weapons once the shield is down.

The Fusion generator mountings are protected against chaining to the shield Array extenders on explosion. The latter ones will however cause massive damage to the ship on explosion and willl cause a loss of container/ammo controllers. So have an extra keen eye on your shields once you added those.

Upgrade possibilities:

  • Thrusters
  • Up to 14 additional fixed cannon weapons
  • Up to 12 additional fixed Rapid Torpedo Launchers marked, more can be added
  • Up to 26 additional turrets
  • 2x additional fusion generator
  • 1x additional advanced generator
  • All the shield upgrades
  • 3x Adv. Constructors
  • 1x Prototype Light Railgun (Spinal Mount)
  • Teleporter
  • 18 Grow Plots

Upgrade Markers can be activated via the P-Menu

Weapons:

  • 2x Artillery Cannon

Turrets:

  • 7 Minigun Turrets
  • 8 Laser Turrets
  • 4 Missile Turrets
  • 4 Positron Beam Turrets

Equipment:

  • 3 Fridges
  • 2 Food Processors
  • Long Range Radar
  • 1 Adv. Constructor
  • Full Med Tools
  • 2x Hydroponic Lights
  • Equip. repair station
  • multiple armor lockers and O2 Stations
  • Advanced Shield + Advanced Warp Core
  • Wifi

Storage:

  • 2x320k Ammo Controller
  • 6x640k Storage Controller
  • various cargo boxes

Shield:

  • Capacity: 22525
  • Recharge: 250

LCDs are modifications from sulusdacors LCD Library, so a big thanks to him for his amazing work!