Starbound: Mass Effect Edition (Revived)
In This Mod:
3 new races: the Asari, the Turian, and the N7 Humans.
18 new ranged weapons.
1 new melee weapon (though, with 4 tiers, and each tier having a different colour).
7 new armour sets.
1 new ship, the Normandy (used by the new races).
2 new techs.
Various other things…
Notes:
There are two new techs in this mod. In order to use them, you will need to make use of the two new hotkeys I added: "Activate body tech" and "Activate legs tech". You should find them in the controls menu (where you can change what keys you want them assigned to).
Known Errors:
Originally, it seemed the antalus core was designed to both open the fuel menu, and do something else, right now it just does that something else.
The S.A.I.L. doesn’t play its post-wake-up dialogue.
Compatibility:
I’m not sure what to say here, but one thing I will say is that I had to copy/modify the vanilla Lua files "/monsters/monster.lua" and "/npcs/bmain.lua" in order to get one of the techs to work (I had to add a message handler and function to each of them). This is regrettable, but I don’t know any other way to accomplish what I did. So this mod will likely be incompatible with other mods that also change those files.
Credits:
To Team SMEE, for the original mod.
To Zaakari for reviving the mod
To sashyme, for the ship teleporter pad mod: https://community.playstarbound.com/resources/ship-teleporter-pad.3881/
To Xenowhirl (not from this community), for his program "RotSprite". I used it to rotate an image or two, which it did while preserving the quality (read: not blurry) very nicely.
original post: https://community.playstarbound.com/resources/starbound-mass-effect-edition.1062/
revived post: https://community.playstarbound.com/resources/starbound-mass-effect-edition-revived.5844/