[campaign] Bell Tolls by ted_hou

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Author: HBAOplus

Last revision: 14 Nov, 2021 at 13:45 UTC

File size: 45.42 MB

On Steam Workshop

Description:

~made by ted_hou,all credit goes to him
https://forums.bohemia.net/profile/927844-tedho/content/
~ download from armaholic
~no mod required
~English voice and subtitle
~no more update since 2016,some missions may not compatible with current Arma3 version(not fully tested)

Original info:
Supported mods:
Although no mods are required, the following mods are supported and should not affect gameplay.

Gameplay mods:
ACE – @ace_explosives and @ace_hearing items will be provided where needed.
JSRS/Blastcore/… – Go for it.
(ACE/Blastcore might cause performance drop, consider disabling for slower machines).

Weapon mods:
Load any combination of the following mods and player/AI will start using custom weapons. A weapon tier system ensures the guerrillas are not overpowered.
RHS: Escalation (v0.37) – Adds m16a4/m4/aks74/m136/rpg and a small number of accessories to guerrillas.
HLC (AKA Niarms)weapon packs – AK/G3/FAL/M60/M14/MP5/SAW packs. Adds low-tier weapons to guerrillas.
RobertHammer weapons – RH M4/RH Pistols/RH Acc weapons and attachments are added to the guerrillas.
TF47 Launchers

Description:
Bell Tolls is a story about revenge. John Hawkins has fought alongside the guerrillas for two years to see the death of the man responsible for murdering his fallen brothers. Already too much has been sacrificed in the name of vengeance, how much further is he willing to go?

*Bell Tolls follows after the events of In Our Time. This is something I have been working on for 3 months. Now it’s ready! A big thanks to anyone who played In Our Time and waited for the sequel. Hope you enjoy!

Features:
Story: A compelling story told with cutscenes and scripted-events.
Guerrilla warfare: Fight against an organized conventional army with crude weaponry and equipment.
Campaign features: A BIS styled campaign with hub missions, optional skirmish missions, armory, persistent gear plus more custom features…
Consequences: Decisions matter. You will have to make hard decisions. Campaign ending has 2 branches with 6 possible outcomes.
Atmosphere: Custom music, custom sound effects and scripted events to improve game experience.
Optional mod support: Play vanilla or play with mods. Modded content is seamlessly incorporated into the game. (See below for a list of supported mods)
Voice acting: Full voice acting! 400+ lines from 5 dedicated voice actors. Huge thanks to voice actors Mathieu Abdi, Morgenstern, Cliff Thompson, Cary Reese, and Lucas Walkowicz! Special thanks to Jonathan Cross for editing the script and including proper British army procedures and slangs.

Known issues:
In Blinded Eyes loading an earlier save could break disguise status even when player is in cognito.
In Empire of Dirt, vehicles may drive crazy (it’s just A3). Loading certain convoy behavior mods here causes major performance drop.

ASR_AI mod causes issues with the AH-6 in "Hidden Agenda" (thanks to Cpl_Davis for reporting).
KIMI’s HMD mod breaks mission "Hidden Agenda". (thanks to ineptaphid for reporting)