AG Supreme SF0
Welcome to the world of AG Supreme where now we have something for everybody!
You can now enjoy everything AG Supreme has to offer with all the timers set to your own liking.
AG Supreme SF0 is a submod of the main AG Supreme mod.
All the "SF" submods are fully compatible with base AG Supreme mod and every other "ST" designated submod.
Designation "SF" stands for "Submod Flag" and "0" means it sets practically no V/D timer (especially in breakthrough battles, for detailes see below).
V/D timer = Victory/Defeat timer = timer that ticks depending on the amount of flags you control on the map!
All "SF" designated mods can be combined with any "ST"("Submod Time") designated mods.
- > in breakthrough battles
- > defender has no influence on the timer
- > attacker has no penalties if he has no flags
- > as a defender you need to capture enemy spawns to win with a "Sudden death timer"(10sec)
- > in conquest battles (meeting engagements)
- > you need to control about 85% of the flags to start any V/D timer
If you like faster V/D timers we got you covered!
Just look in the workshop for one of it siblings: SF99 or SFV.
AG Supreme SF99 -> V/D timer exists but limited to Total V/D and Major V/D
https://steamcommunity.com/sharedfiles/filedetails/?id=3077212354
AG Supreme SFV -> V/D timers as they are in vanilla version of the game. (Draw, Minor, Major and Total V/D timer always ticking)
https://steamcommunity.com/sharedfiles/filedetails/?id=3077279928
You need base AG Supreme mod as well
https://steamcommunity.com/sharedfiles/filedetails/?id=3025607959
Any "SF" designated mod cannot be combined with other "SF" designated mods. Meaning you can’t have SF99 and SFV activated at the same time.
*important*
You can have for example three different campaigns each with the different combination but each campaign then requires its own combination to play. You CAN’T for example start campaign with SF0 and then for some battles save the campaign, exit, change to SFV and then load back in.