Dolphin Kings – The Aquatic Map Mod 1.1

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Author: Zombaxx

Last revision: 23 Nov, 2023 at 15:19 UTC

File size: 253.63 MB

On Steam Workshop

Description:

**NEW UPDATE 11.23.23**

I am proud to present the new update of the Alpha for Dolphin Kings, the aquatic Crusader Kings mod of the Cyber Kings Series featuring feudal dolphins and sea creatures on the Sphilhaus World Ocean Map Projection.

Setting:
Long ago, humanity vanished off the face of the Earth. Millennia later the Dolphins of the Seven Seas have progressed from nomadic into tribal and feudal civilizations, entering their own Medieval Era, largely forgetting the accurate history of dolphin-kind and the disaster that destroyed humanity. Knowledge of the humans has faded into myths and legends.

Join us on Discord if you would like to discuss the mod:
https://discord.gg/QDKFFdR

Duke Dolphinius the Ichthysist:
Sitting at the strategic chokepoint of the English Channel, with Narwiphysite practitioners under an Ichthysist liege, the aquatic domain of the vassal Duke Dolphinius presents itself as an important outpost of the Kingdom of the Bay of Biscay against both schismed blasphemers that abandoned the authority of His Holyness, and the Dolphinic tribal savages practicing the barbaric Old Ways of the Beforetimes. To the south, at the entrance to the Mediterranean Sea, the remnants of the Dulphi Caliphate block access to fellow Ichthysist realms and seek to reunite their lost lands as a new era of Holy Wars begins.

Seajay of the Seaworlders:
Once an early beacon of feudal Dolphin innovation within a sea of otherwise scattered tribal lands, the descendants of Seaworld, following the Airist pagan beliefs of their forebearers of spending time in the Sun to receive blessings in special ceremonies, survive in a fractured state as the Ichthysists from the south and the nomads from the north encroach into their territories. Will the Kingdom of Seaworld be restored, or will the once mighty culture be reduced to vassals, exiles, and refuges?

Aquaexander of the Aegean Sea:
The Piscesenic birthplace of the Aegean Sea clings to its ancient pagan beliefs as the adjacent regions of the protected Mediterranean Sea remain diverse with multiple competing Dolphianic religions despite constant conquests back and forth. A greater Piscesenic kingdom lies deeper within the Atlantic Ocean that could be of political use if they could ever manage to get past the Dulphi Caliphate and Ichthysist realms in between. They believe that Pisces is the leader of the Zodiac and daughter of the ruling god, and that through their rituals they will unlock a greater philosophical understanding of dolphinkind and restore the once mighty Piscenic empire of Aquaexander the Eminent.

Koiism:
The Empire of the South China Sea remains nearly as old as recorded history itself, united under the first Fishist dynasty after the Battlelord Era. With the days of the fourth dynasty’s reign seemingly in decline after a conversion to Ichthysism causes internal turmoil among the nobility, will the Empire stand the test of time or shatter into the same chaos as the rest of the seas as the loyalty of the new Koiist Duke comes into question?

Way of the Shark:
The dolphins of the Sharktec pagan traditions follow their namesake’s philosophy, abandoning both the Old Ways of the first dolphins from prior eons and the more recent monotheistic Dolphianic traditions from the past millennium. Although scattered across the Caribbean and Atlantic, their kingdoms are easily consolidated and a substantial threat to their neighbors. Their Shamans believe that ritual sacrifice allows their armies the strength of the Sacred Sharks and a rejection of the weakness of Dolphianic philosophies, driving fear into the hearts of all that oppose them.

Known Issues:
Event localization has not been fully updated
Province and title names have not been customized

Info:
Lite Sci Fi features such as cybernetics and cloning available through the offmap empire are from the Middle Mars mod, with assets from the ck2 Sci-Fi full conversion mod COTC with permission from Galle the creator (who all us gave us permission to use some of his earlier work too)

Other added features and events such as mechs were created by Rwmroy, who also added other features with permission from the following (unless they have been inactive for years, in that case and if you don’t approve my apologies and please let us know.)
Sinstar- Hostage Mod, Siege Events, Visit Chamber, etc
mTA- Punishments & Executions
Sarc’s blacksmith mod
Dragatus- Release vassal as tributary
Faiterial’s buildings
Cipher’s More Realm Laws (Army Professionalism and tax laws)
Nuubialainen- Personal Castle Mod (training yard, library events )
DaMonkey- Knights and Squires

A thank you to Cybrxkhan and Ordep from the VIET team allowing their huge events mod to be incorporated into Cyberkings

A special thanks to A Cool Lad for the enhanced colormap and minimap, TSF4 for his many fixes to the Cyber Kings series, to Potato for his many Dolphin suggestions, and to Fishe for helping me figure out what height I needed to set the ocean to make the province map mode colors visible.

***Also check out my other more developed map mods in the Cyber Kings series which take place long before Dolphin Kings:
Solar System, featuring many terraformed Planets and Moons of the Solar System in a feudal setting:
https://steamcommunity.com/sharedfiles/filedetails/?id=2909994525

Middle Mars, featuring the arrival of the first Celestial in the Solar System at the Space Elevators on terraformed Mars during a new medieval age a millennium after an apocalyptic event:
https://steamcommunity.com/sharedfiles/filedetails/?id=2211762358

And Western Pacific, featuring Australia, many islands in Oceania (including New Zealand, Hawaii, as well as many smaller islands inbetween), the Malay Archipelago, and South East Asia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2923581812