Archery Evolved: Reborn – Classic

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Author: necro

Last revision: 6 Jan at 09:42 UTC

File size: 95.23 KB

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Description:

Mod ID: 3093478694

This is a recreation of Archery Evolved by Zevlik, rebuilt in compatibility with Age of War.

( https://steamcommunity.com/sharedfiles/filedetails/?id=2759672856 )

I was given permission to take over this mod and have recreated it in a nearly idential fashion to how the mod worked before, barring a couple of changes. The complete list of changes are as follows:

QOL and Balance changes to Bow and Arrows to enhance gameplay with Archery. Goal is to make Archery a viable main weapon comparable with melee and providing some group utility as well.

CURRENT CHANGE NOTES
All arrows (save for special rrows) stack to 500 (default 100)
All arrows damage increased by 4 points (minus a few utility arrows that do no damage)
All arrow weight decreased to .002 (default 1.0)
Crafting arrows yields 25 arrows, special arrows yield 10 (default 10)
Charged power attack deals 25% more damage.
All arrow stamina cost multiplier decreased to .5 (default 1.0)
All arrow heavy attack speed modifiers left untouched (the stat does nothing).

Exlposive Arrows
Damage decreased to 5 (default 7)
AoE min damage increased to 50 (default 2)
AoE max damage increased to 100 (defaul 10)

Firespark Arrow
Damage increased to 5 (default 0)
Debuff effect 4 damage per tick stacks 10 times 10 ticks
Created an entirely new debuff called "Witchfire Burn" to have this effect work on undead, renamed so as to differentiate it from a standard bleed effect.

Healing Arrow
Damage reduced to 0 (default 7)
Healing Mist increased to 25 hp per tick
Healing doesnt break on damage
Mist cures bleeds
Radius increased by 50%

Hunting and Hyrkanian bows:
In the original mod, Hunting bow was increased to 9 to make up for a gap in power between bows. That gap has since been filled by new bows, so this is unnecessary. I have made the most powerful Hunting and Hyrkanian variants the "Powerful" ones you get from the archery journey.

Light Arrows
Damage reduced to 0 (default 1)
Light intensity increased to 4x
Raidus increased 3x

Light Hyrkanian Bow (changed to give a blunt bow option for thralls)
Decreased damage to 1 (default 9)
Increased Concussive damage to 15 for light and 25 for heavy (default 0 and 0)

Poison Arrow
Damage decreased to 5 (default 7)
Poison cloud damage increased to 40 per tick (default 30)

Razor Arrows
Reduced damage to 5 (default 14)
Added standard weapon bleed effect.

Voidforge Arrows
Same weight as all arrows
Damage increased to 20 (default 10)
Penetration increased to 16.20% (default 0)

Note: This is the first phase in a complete overhault/rebalance of game’s combat. Phase 2 will be a separate archery mod that builds on this one, balancing archery for PvP while keeping the QoL improvements and PVE enhancements (albeit with a bit more skill involved to truly get the most out of it). It will also improve on nearly every aspect of ranged combat. Phase 3 wil do the same for melee combat and dodging. These mods are mainly for a PVP/RP server I want to start, but the mods will be available for anyone to use.