DIRT RTS Mod Pack

If you liked this item, please rate it up on Steam Workshop page.

Authors: inkyboi, mopblock9, Nachopie123

Last revision: 29 Aug, 2020 at 23:30 UTC

File size: 4.01 MB

On Steam Workshop

Description:

Now Released to the Public

This is a mod collection from the workshop that emphasizes vanilla looking units and structures, that can be enjoyed in a balanced game of multiplayer or singleplayer. It includes modded and original units, that can be enjoyed by players of any experience level.

As a rule, don’t subscribe to this mod while any of the mods it is made up of are active, or you will see multiple of the same unit in-game. Please do like and follow the original mods, however; they deserve it. (also maybe this one if you think it’s good?)

If any of the original mod authors want me to, I will take this off the workshop gladly, please just tell me.

Thanks to Nachopie123 for beta testing with me.
Thanks to Ink Dash for making sprites.

Mods Used
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Moo’s Defence Agency (MooTorial)
Ubers Mechs (uber)
EK – Sylvian Mettle (Videogames)
Experimental Turtle (SUSHIMAKI)
EK United Combat Engineering (Videogames)
Blade Tank Series (12 spookmeal) [Resprited as of 9-29-202]
Science Vessel (SUSHIMAKI)
Vlitzkrieg’s Creations (Clockmaster Blitzkrieg)
Vulkan’s Freetime Units (Vulkan)
Yunits Vehicle Pack (Vartori) [Partially Resprited]
Scout Car (Eliphaser)
APC (IDPixel_RUS)
T-34 85 (RewoniX) [Now Resprited]
Sd.Kfz.222 (ϟElektroxxxϟ)

CHANGELOG:
(Check the Changelog Section at the Top Right Side of the Workshop Item to View Old Updates)

V3.4.0 is Out!
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New Content:
– (OC) The Chiron Mortar Tank- Designed with short-to-mid range crowd control in mind, the Chiron is a brand new fighting vehicle to be deployed in combat on a new chassis designed specifically for it and with a powerful mortar turret that can deliver heavy damage to enemies, though admittedly not with pinpoint accuracy. The Chiron is a beast of a vehicle, sure to melt through massed troops of all that oppose it.
– (OC) Anti-Tank Half Track- Half-treaded and half-dreaded, this Half-Track was designed to be more of a frontline variant of the preexisting transport models. With a modified base whose infantry carrying capabilities were slashed in favor of more shell storage, this armored vehicle is equipped with a powerful Anti-Tank gun, whose effectiveness in combat is undeniable.
– (OC) Morpho Jeep- This brand new jeep is designed to deal with armor. Equipped with a recoilless rifle and all but unarmored, this vehicle cannot survive in direct combat, it is nevertheless very useful for hit and run tactics against armored columns. Not equipped to deal with air units, this vehicle is rather cheap to manufacture and can serve well if assisted by a capable commander.
– (OC) The Brimstone Tank- This heavily armored fighting vehicle is designed to smash through enemy lines using the power of it’s duel flamethrower turrets. While other preexisting models of the flamethrower equipped tank on the battlefield suffer from an overall weakness and short range, both issues have been partially or fully resolved on this tank. Unfortunately, this vehicle does suffer from using many specialized and expensive parts, so this is slower and more expensive to procure, yet not even enemy aircraft are safe from it with it’s anti-aircraft cupola turret.
– (OC) Trishula Class Submarine- This submarine is based on an older and decommissioned attack submarine which had been retired following the mass deployment of the Selenium Class vessel, but has been modified using newer technology and had a missile silo installed on it’s stern. Now equipped with the means to construct and launch up to a single nuclear medium range ballistic missile, this new class of submarine is a terror to all who oppose it, who can submerge itself to avoid danger and unleash destructive power unheard of just a century prior to it’s creation. Limited in range and only able to build and fire missiles while surfaced, this vessel has it’s disadvantages over the standard launcher, but has mobility which allows it some flexibility in positioning, as well as further defense from potential dangers.

Improvements:
– The Blade Tank Series of Armored Vehicles (from the Blade Tank Mod), have received a fresh coat of paint and armor. All 8 of these vehicles, from the weak but venerable Dagger to the colossal Zweihander, have always been a staple of the battlefield, and have now been given some love into making them fit in better with the mod.
– The War Drone (Yunit’s Vehicle Pack) has also been modified heavily, but this time has been completely revamped into a duel turret combat drone, while at the same time maintaining all of the best features of the original model.

Balancing:
– The Light and Heavy Cannons, whose powerful presence rarely saw use because of it’s needing authorization to be fired, has received new orders to fire at any target independently, but still requires a commander to authorize purchases of ammunition when it runs out.
– The War Drones costs were cut when the vehicle was remade, making it use lower caliber ammunition in combat, and also causing the vehicle to be harder to produce as quickly in the process. Still useful in swarms, the vehicle has lost it’s ability to fight off enemy forces without assistance.
– The recent Landship Accords have seen the once all but unkillable Landship have reduced range and health in both water and over ground. Reduced in combat effectiveness once before already, diplomatic actions may just see this vehicle be reduced to the more specialized role it was originally intended to fit.

Known Bugs:
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-The Trishula still works even when No Nukes is on. There currently doesn’t seem to be anything that I can do about this, however, the submarines should be able to be countered pretty easily if you have any type of units around where it is launching from, or by destroying it while it is still underwater. If this is too gamebreaking, maybe avoid water?
-When upgrading some of the custom structures (to my knowledge only the Moo’s Defense Force Machinegun turrets and Cannons) the orientation of the turrets will be messed up until it targets an enemy. This issue will fix itself if it fires at an enemy and isn’t gamebreaking, but I am nevertheless looking for a fix to the issue.