The Skinstealer

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Author: superjw2

Last revision: 23 Jun, 2023 at 19:09 UTC

File size: 29.78 MB

On Steam Workshop

Description:

"Few find themselves as Moth-Long; fewer still remain thus for very long."

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NOW SUPPORTS CHINESE!
Thanks to Regret-V for translating! They spent a lot of time going through all the files, and are responsible for finding lots of my recent bugfixes.
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The Skinstealer is a sequel to the Dancer Legacy, and takes place after the Dancer victory, THINGS WITH WINGS. It will always be available after it, but can also be played from The Invisible Serapaeum.

This mod has some requirements; please grab those to make sure everything works, and enable them while playing the mod.

SEEK The Light of the Glory between the trees. The goal in Skinstealer is to collect Seven Souls from ambitious individuals, first by Stealing their Skin, then satisfying their innermost Yearnings whilst they beat in your skull.

STUDY Inklings of Identity to reveal the Yearning, so that you might satisfy it.

DREAM not of the House, but of the Wood, and the secret locations therein.
"The Living belong in the Wake and the Dead in the House. The Wood is for those who are neither."

WORK to feed your Skin, and to understand them better. Overcome their life’s Complications to gain Inklings of their Identity.

INTERACT with others; such as the Key-Bearer Medusa, or that irritating Hunter who keeps getting in the way. An enigmatic opponent seeks to prevent your ascent to Namehood for reasons known only to them. Defeat them if you can, avoid them otherwise, or they will ensure you never seek the Glory alongside the Moth.

Skinstealer introduces an original Gameplay loop. You won’t be founding a cult, or amassing lore, or summoning powerful Name-emenations. In Skinstealer you collect Books and Artefacts on your own, storing them in Stashes while you swap Identities and Skins to progress your goals and keep the Hunter off your tale. It plays like a cross between the base game and Exile.

It will not be easy.

Skinstealer features;
16 new tools, with 7 adapted from the base game
5 new texts, with many adapted from the base game
6 new ingredients, with 5 adapted from the base game
24 vaults with a custom exploration loop and 13 different obstacles
36 different identities, each with their own job card (though some are rather similar to each other.)

Skinstealer has 1 main victory, 3 alternate victories, 1 anti-victory, and something more.

Face one of three Hunters, each with a special strategy to prevent your ascension.
– Samson-Preservation embodies Heart and values Stasis and Persistence. He will do whatever it takes to resist the "Agent of Change", and he can only be slowed, not stopped.

– Adelaide, the Inconsistency. Adelaide is a young, well-regarded socialite. But she’s just the Skin being worn. Underneath the Inconsistency lurks; a Skinstealer similar to yourself, but one who passed within centuries ago. It desires your ascension, and seeks to steal your Light.

– Clairrine, a Knight from a lost order that venerated Lantern, and who’s Long opted to keep their physical forms. She spurns any who seek the Light of the False Sun, and has the means to lead you astray into falsehood and fire.

If you find any bugs, you can comment them here, or ping me in the Cultist Simulator Discord’s Modding Channel
superjw2#3378; https://discord.gg/KxyFTZkUbQ
I’ll try to write a walkthrough soon; there’s a lot to cover and I haven’t compiled one. If you have questions, please use appropriate spoiler tags. You can ask here, or on Discord. I’m more active on Discord; feel free to ping me.
I refuse to answer questions about the secret ending though.

Also available on Nexus Mods[www.nexusmods.com].

Credits:
Coding and Writing by myself, Joshua Wiebe
Most art and assets are from the base-game, with and without recolours or minor edits. There are some exceptions.
Thanks to Bones for the Character Portraits, and some resources used for changing pre-existing art.
Except for Ottavio, which belongs to Sneakworks. Thanks to him for the tool, ingredient, and other artwork as well.
Thanks to whoever commissioned the Horned Axe artwork from Sneakworks before me and gave me permission to use it.
Thanks to Frgm for some aspect artwork; namely the Secret Aspects for the Moth, Ring-Yew, Velvet, Twins, and Vagabond
I used Aspects Powder for some of my aspects and verbs; thanks LiquidAzoth
Chinese Translation by Regret-V