rp_desolation

Camp #008 is awaiting the order to evacuate. Several years later, it still hasn’t come. Stranded deep in the Rockies, inhabitants old and new face frostbite, hypothermia, and an unseen threat deep in the wilderness. Can the quarantine still protect them?
An update of Turtleey’s map rp_isolation. 
- A large winter themed environment.
- Various outlying farms, homes and buildings.
- An inner and mainly walled-in city.
- Most interiors are enterable.
- Stormfox 2 compatible.
- Full AI Noding.
- Full Navmesh.
- A secret research bunker.
- Decent performance (150 FPS min – 300 FPS max).
- Most if not all content packed.

This map supports Stormfox 2 as a replacement to the func_precipitation snow that was in previous versions, I recommend only using night however day does work with negligible skybox issues.
I also recommend Fumble Footsteps if you dislike the default snow walk sound.
Optional patch to remove env_wind: https://steamcommunity.com/sharedfiles/filedetails/?id=2970407822


HL2 (And Episodes), CSS and L4D2 are highly recommended, but are not required.
Any errors are most likely user-error as a result of conflicting/too many mods installed simultaneously.
Map must be played in HDR 
There are still a couple rifts in displacements around the map, they are barely noticeable and a product of their time.
The following link is to the map’s VMF, feel free to make edits and do whatever.

Disseminate & Turtleey for original map.
Logan, Cereal and Pixelaffection for various miscellaneous map sources and fixes.
trade & Howl for previous map fixes.
Valve for most assets.
Gus for various map fixes, additions and edits.
desolation isolation town snow winter horror roleplay left4dead l4d l4d2 apocalypse stormfox vmf ai nodes navmesh