Wolfenstein Inspired Factions

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Author: turfy

Last revision: 2 Aug, 2022 at 00:54 UTC

File size: 8.18 MB

On Steam Workshop

Description:
NOTE: This is a ALiVE faction mod. ALiVE is not needed to play this mod, but is required if you want to make changes to the loadout in virtual arsenal

Mod Description

Features unique 10 factions: 6 Nazi/German, 1 Communist, and 3 Allied factions. also logo patch’s, propaganda posters, and german cartoon show (user textures). INFANTRY ONLY. The name pretty much sums up what this mod is all about, this is an homage to works like wolfenstein and man in the high castle, trying to capture the feel of what a ridiculously overly advanced 1960’s era Nazi party might look like. This is not at all meant to be a realistic interpretation, instead aiming to be more over the top with unique units, armours, and weapons. This is just an ALiVE faction mod, that means it’s basically just an advanced composition that can be spawned just like any other faction in the editor or zeus. I have not made any of these assets, they are all from the required mods.

Questions & Answers:

Q: What is a alive faction mod?
A: It is a mod made using the ALiVE mod, all done in game. It replaces base units default loadouts on spawn & initialization with the loadouts I have created, that is why you need the mod if you with to make changes.

Q: Who are each of the factions?
A: See the first post in the change notes above

Q: What maps are used in the pics?
A: Todt, Phobos, New York City, Florida Keys, Iron Front, Australia

Q: Why does the BCR look like the Black Panthers?
A: Originally I had them look as they did in the show, however they looked too much like normal resistance fighters, leading to a lot of annoying friendly fire incidents, and making once friendly AI turn and shoot you on sight. wasn’t much fun.

Q: How do I load the pics?
A: in the editor place a user texture object, click on it and scroll to the bottom of the menu, in the area labelled "Texture #0" type "!Workshop@Wolfenstein Inspired FactionsaddonsWolfenstein LogosNAME OF PIC.jpg". the names are wolf1-20 for the logo’s/ patch’s, want1-4 for the wanted pictures, prop1-15 for the propaganda posters, nusa1-4 for the nazi usa flag pics, and blitz1-29 for the cartoon pics.

Q: Were can i find the mech’s from?
A: Australia (hawken), arctic (soviet exo) , macross defender, macross tomahawk , HMCS

Q: Why no vehicles?
A: It would have added 2-3 times as many required mods to also give all the factions unique vehicles, and this is really more about the infantry combat side of things like the game this is based off of.

Q: Why is the Exo suit soldiers so weak?
A: The suits allow for extreme mobility, stamina retention, and increased carry weight, think more like attack on titan and less like edge of tomorrow. it may offer little in extra protection, but if used to its fullest, you wont need protection if they can’t hit you. still, those that wish to make them tougher add this to there init box; this addEventHandler ["HandleDamage", {false}]; this addEventHandler ["Hit", {this setDamage (0.01 + getDammage this)}]; this addEventHandler ["HandleDamage", {((_this select 2)/2.9)}]; (this will double damage resistance, increase the 2.9 number for more resistance. don’t include this part)

Q: How to I use the Exo suit’s jet pack?
W: Ctrl + space = jump up, ctrl + caps lock = jump forward. you can jump/leap multiple times as long as you have fuel and it recharges over time.

Q: Why so many required mods?
A: 10 factions. every factions requires assets from different mods. so if you wish to keep mod count low, you only need to load the mods required for the factions you plan on using.

Known Bugs & Issues

– if a pic in the Wolfenstein Logos folder is on its side its meant to be used best with the 1x2m user texture.