BladeDancer
[Update]
-kabuki frame7 -> 12
[Movement]
-Dance: passes through opponent
-Hover: hovers for a short amount, uses air option
[Normals]
-(Dancer): kick, slide = (Blade): poke
-(Dancer): swipe, drag = (Blade): slash
-(Dancer): upswipe, axekick = (Blade): up/down slash
-(Dancer): twirl = (Blade): beyblade
[Specials]
-Shoot: shoots projectile from the Blade
-Piroutte: (Dancer) a multi hit launching upward groun only, (Blade) morphs in to a spike whereit comes out on the floor
-Dive: (Dancer) Launches Dancer sownward causing shockwave when landing, (Blade) morphs int a guillotine that goes down inactive till reaching the ground
-Boleo: (Dancer) creates a rhombus around dancer when hit hits opponent toward you, (Blade) morphs into a scissor when hit resets oppnents momentum
-Beat: (Dancer) a heavy knockback move, (Blade) morphs into an axe launching the opponent up/down ward
-Skip: (Dancer) a quick dash attack, (Blade) morphs into a spear launch the opponent
-Giro: A command grab move dragging the opponent to the floor, blade desnt perform anything.
-Enchufla: (Dancer) switches Dancers position and the Blades position, (Blade) shootsout a shockwave around the Blade
[Supers]
{Caution: because of all the supers requiring the Blade, sometimes the supers wont come out when the Blade is performing the attack so becareful and look at the prediction carefully}
-Kabuki: A quick forward slash using the Blade, when hit performs a multi hit move
-Allegro: Shoots out a big multi hitting projectile towards enemy
-Enrosque: Morphs the Blade into a saw, the Dancer launches herself in the same velocity as the Blade saw
-Finale: When hit performs a cinematic super move