Tankium Federation

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Author: Tankium

Last revision: 30 Aug, 2021 at 03:05 UTC

File size: 1.92 MB

On Steam Workshop

Description:

Adds a new corporation themed around highly advanced and powerful technology.
The Tankium Federation is a huge superpower. With a colossal military and incredibly advanced tech, they are one of the strongest factions and corporations the galaxy has ever seen.

As it stands currently, not much about them is known however. Collect blocks to learn more about them.

Because the technology is so powerful, only very strong prospectors could hope to obtain some of the blocks. A Reticule Research license is required to even touch them.

The plans for this mod are extremely ambitious. Only a tiny fraction of the blocks have been made so far, and as the modding tools and my modding skills are improved, more things will be added. As such, most of the lore is currently unavailable.
The mod is (probably) campaign ready, with fabricator recipes and block prices, though sadly TF fabricators and scrappers aren’t a thing. This is because the current modding tools dont support them. Currently TF blocks are only obtainable from Reticule Research mission crates and trading stations (after Reticule Research license is unlocked). And while i try to keep the mod relatively balanced, i cant guarantee it.
To install the mod, simply just hit "subscribe" and the game will do the rest.
And most importantly, have fun!

Updated: Added lots of skins

Feedback / bug reports: feel free to ping me on the TerraTech Discord, i am Tankium#9119, if you cant for whatever reason a comment here should suffice.
Known Bugs:
No fixable known bugs as of today

List of Plans:

– Hardlight One Block series: very strong, light and not so expensive for a TF block. However it explodes when destroyed which will likely take the whole Tech with it.

– Making the default TF one block series repair itself with no battery power requirement, however repair bubbles wont speed up repair.

– Oblivion Assault Gun: a huge laser cannon that explodes whatever touches the beam.

– Meson: A strange weapon, think of a flamethrower but

– Kaon: An upgraded Meson that also fires a projectile and more expensive.

– Graviton: A big forward facing cannon, much like the battleship cannon but bigger, much more expensive and destructive, and more range

– Synchrotron: Large particle cannon which fires ‘lasers’ which ignore terrain and pierce and damage shields (with a damage reduction)

– Trebuchet: Massive railcannon, makes a hole in any tech. Ignores terrain though it uses a lot of battery power and an immense charge up time.

– Photon: Large missile launcher that fires high velocity missiles

– Positron: A large battery that stores a lot of energy

– Gluon: Superweapon that creates an immense explosion capable of annihilating many techs. Basically a nuclear weapon. It uses battery power to fire a laser, the cause of the explosion. Like all superweapons, it would be expensive as actual heck.

– Project Starfall: Superweapon which calls in an orbital strike. Fires a huge laser from above.

– Glass Cannon: Giant Superweapon. Never die again. Has 2 modes:
Beam: just fires a huge, constant laser, damages everything remotely close. The biggest and strongest techs out there cant even hope to survive this. Also uses a lot of battery power, but far more efficient than its second mode:
Annihilate: say goodbye to the map at the expense of all the battery power in the universe

– Cloaking Device: makes your tech harder to see visually and less likely to be seen by AI techs. Only 1x1x1 in size, but larger techs use exponentially more power. Shields and repair bubbles are disabled while cloaked